tag:blogger.com,1999:blog-63123950529276392572024-03-06T06:29:14.993+13:00The Dead LandsA blog about the Undead on the tabletopSnake Eyes and Box Carshttp://www.blogger.com/profile/05727291517450273879noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-6312395052927639257.post-68739626298657536472018-05-31T22:14:00.000+12:002018-05-31T22:14:26.822+12:00Necromunda - Goliaths<div style="text-align: justify;">
I was a massive fan of Necromunda back in the day, and the nostalgia meant that I couldn't resist the temptation of buying the new game recently.</div>
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Over the past week or so we've been hit by heavy rain and miserable weather so over the weekend I decided to pick up the paintbrushes for the first time in forever and get back to doing some painting.</div>
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I decided to paint the Goliaths as I'd written a 1000 credit (point?) gang up and it came to 7 models so thought it would be achievable to paint over a few hours.</div>
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I decided to go with the always original red and black colour scheme which gives the whole gang a nice dark gritty look which I prefer on my models.</div>
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I decided to give all the models a darker skin tone as my thinking was that when these guys aren't our fighting rival gangs they'd be working at forges so wanted their skin to look tough, worn and leathery. I'm happy with how it turned out and it was nice and easy to do which is always a plus :)</div>
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So without further ado, may I introduce: </div>
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<span style="font-size: large;"><b>The Pitbulls</b></span></div>
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<b>Leader: Rottweiler</b></div>
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<b>Champion: Muzzle</b></div>
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<b>Champion: Mastiff</b></div>
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<b> Ganger: Rabid</b></div>
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<b>Ganger: Bollocks</b></div>
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<b>Ganger: Mange</b></div>
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<b>Ganger: Mongrel</b></div>
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<div style="text-align: justify;">
Nice and easy to do, I think the whole gang only took around 6 hours all up over a couple of days and I'm pleased with how they came out.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Now I'm looking at the Escher gang which is next on the painting table. Not sure if I should go dark and gritty with them also, or contrast them against these guys in bright colours...</div>
Snake Eyes and Box Carshttp://www.blogger.com/profile/05727291517450273879noreply@blogger.com0tag:blogger.com,1999:blog-6312395052927639257.post-51600818494528409972016-10-30T21:59:00.001+13:002016-10-30T21:59:34.544+13:00AAR - WTF is going on? - Part 2<div align="center" style="margin-bottom: .0001pt; margin: 0cm; text-align: center;">
<b><span style="color: red; font-size: 18.0pt;">TURN 6</span></b><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>Grimacing in pain, Jimmy could only groan
as it began to pour down with rain. The shamblers moving up behind him become
nothing more than hazy silhouettes in the distance.</i></b><o:p></o:p></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>"This day just gets better and
better." Jimmy said to himself grimly.</i></b><o:p></o:p></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br />
<b><i>Meanwhile the rest of the shamblers started moving towards the sound of
the gunfire. </i></b><o:p></o:p></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>With shamblers moving towards him, Jimmy
reloaded his shotgun and fired. The shots hit two of the shamblers, the first
dropping dead, but the second fell on its back and continued to move.<o:p></o:p></i></b></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>"Damn it" said Jimmy. He limped
forward, determined to get to his bike.</i></b><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: justify;">
<span style="font-size: x-small;">
Jimmy won activation with a roll of 10; however he rolled a double 5, so
generated another random event. <o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: justify;">
<br /></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: justify;">
<span style="font-size: x-small;">This time, it caused a sudden downpour which lasted D6 turns (2 in
this case). This results in visibility being limited to 18" and all ranged
shots being -1 to hit.<o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: justify;">
<span style="font-size: x-small;"><br /></span></div>
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<div style="margin: 0cm 0cm 0.0001pt; text-align: justify;">
<span style="font-size: x-small;"><br /></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">I fired two shots at the two closest shamblers.. You are allowed to shot at a
different target with each shot if you wish. However, whilst both shots hit, 1
wasn't a head shot, and so the shambler was simply knocked over.</span><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>All of a sudden Jimmy felt himself grabbed
from behind. He hadn't noticed the shambler moving over to him and he was now
forced to fight it off. </i></b><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">A shambler was able to move into close
contact with Jimmy on its second action, so was able to make 1 attack. It
missed, but locked Jimmy in place.</span><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>Jimmy was unaware, but he had company
coming his way. Unless he started to have a bit more luck, Jimmy was close to
being overwhelmed.</i></b><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">If shamblers cannot see any survivors,
they will move towards either where they last saw a survivor, or the loudest
cause of noise within 24". <o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">Despite none of the other shamblers being able
to see Jimmy, they were all within 24" of him, so moved towards the noise
of the shotgun via the quickest route.</span><span style="font-size: 10pt;"><o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div align="center" style="margin-bottom: .0001pt; margin: 0cm; text-align: center;">
<span style="font-size: 13.5pt;">-----------<o:p></o:p></span></div>
<div align="center" style="margin-bottom: .0001pt; margin: 0cm; text-align: center;">
<br /></div>
<div align="center" style="margin-bottom: .0001pt; margin: 0cm; text-align: center;">
<b><span style="color: red; font-size: 18.0pt;">TURN 7</span></b><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>There seemed to be no break in the weather and the rain continued to come down.</i></b></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>Jimmy fought back against the shambler
that had grabbed him. <o:p></o:p></i></b></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>As a couple more appeared around the
corner, Jimmy knew that if they caught up with him he would never get away. </i></b><o:p></o:p></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>All he could do was shove the shambler
away from him and limped away, trying to put some distance between himself and
the shamblers behind him. </i></b><o:p></o:p></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>Damn this ankle!!!</i></b><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">I elected to shove the shambler away again
as this is an automatic action and my other two actions were moving towards the
bar. <o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">I decided to move between the car and the
shamblers coming in from the spawn zone to hopefully give me a bit of respite
as they would have to move around the car to get to me.<o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">The twisted ankle was a pain as I was not
able to create enough space between myself and the shamblers to get any
breathing room, and in my haste to move away, I hadn't reloaded by shotgun, so
couldn't shoot either.</span><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>Moving behind the car, Jimmy realised that
he had moved into a dead end. The jack knifed trailer had created a wall that
he wasn't able to climb over with his ankle as it was. </i></b><o:p></o:p></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>Jimmy began to feel that things weren't
going to end well.</i></b><o:p></o:p></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i><br /></i></b></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>4 shamblers moved around the car and
charged into him. He fought, the instinct to survive meaning he did whatever it
took to fight them off. </i></b></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<o:p></o:p></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPYk0oLZEbsBYSKpNQ0xwjakwC8sVPtafXKRiqh9IEKBONLnQOxTU4Bmn7MZh2vLuzEJSRAhijBNR4eO3MaK6JoZUnhdPq7lTbJo9IzvyQZRbz62kByWFYWlfqHHMCLUmdQLUjteHDSrg/s1600/DSCF1086.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPYk0oLZEbsBYSKpNQ0xwjakwC8sVPtafXKRiqh9IEKBONLnQOxTU4Bmn7MZh2vLuzEJSRAhijBNR4eO3MaK6JoZUnhdPq7lTbJo9IzvyQZRbz62kByWFYWlfqHHMCLUmdQLUjteHDSrg/s320/DSCF1086.JPG" width="320" /></a></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i><br /></i></b></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>However, a shambler bit his forearm. The
pain was agonising and the shamblers seemed spurred on by the sight of fresh
blood.</i></b><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">A shambler was able to move into base
contact with its first action, so got to attack twice in the turn - 1 attack
per action. <o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">The other 3 moved into combat in their
second action, so whilst there should have been 4 attacks against Jimmy during
the second action, his<span class="apple-converted-space"> </span><b>Agility</b><span class="apple-converted-space"> </span>trait came into play and he was able
to reduce this to 3 attacks.<o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">However, despite this, the numbers were
too great and one was able to get a successful hit and wound. <o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">Survivors get a 5+ save to represent that
they are wearing sensible clothing, however this was failed.<o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">Jimmy now ran the risk of succumbing to
infection.</span><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div align="center" style="margin-bottom: .0001pt; margin: 0cm; text-align: center;">
<span style="font-size: 10pt;">--------------</span><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div align="center" style="margin-bottom: .0001pt; margin: 0cm; text-align: center;">
<br /></div>
<div align="center" style="margin-bottom: .0001pt; margin: 0cm; text-align: center;">
<b><span style="color: red; font-size: 18.0pt;">TURN 8</span></b><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b style="text-align: center;"><i>The rain stopped but the attacks kept coming. Another
shambler moved in, clawing at Jimmy with its fingers.</i></b><o:p></o:p></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>Despite the pain in his forearm, Jimmy was
able to hold the shamblers off, and even managed to kill two of them. <o:p></o:p></i></b></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>However, he could see the rest were
getting closer, attracted to the struggle Jimmy was in.</i></b><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">Jimmy had to pass an infected test as he
suffered a wound last turn. <o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">Before any actions are taken, any
survivors who have taken a wound need to roll a D6. <o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">On a roll of 1, they succumb to the
infection and suffer a further wound with no save allowed. <o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">Rolling a 5 meant Jimmy was okay.<o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">No new shamblers were generated but the
shamblers went first. Another moved into combat, meaning Jimmy was now up
against 5 shamblers.<o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">However, despite the number of attacks
against him, none successfully hit Jimmy.<o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">As there were 5 in combat, Jimmy was
unable to shove any away as there were just too many. <o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">This meant my only option was to fight or
flee. If you flee you break from combat, but every enemy gets an automatic hit
against you. Add to the fact that Jimmy had nowhere to go, the only thing I
could really do was try to fight my way to freedom.<o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">I rolled well and managed to kill 2
shamblers, but was still in base contact with three more. <o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
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<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;"><br /></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">More and more were coming around the
corner from the back alley.</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;"><br /></span></div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">Things were not looking good...</span><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
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<br /></div>
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--------------<span style="font-size: 13.5pt;"><o:p></o:p></span></div>
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<br /></div>
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<b><span style="color: red; font-size: 24.0pt;">TURN 9</span></b><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>Jimmy was in a fight for his life, and
knew that he needed a minor miracle to survive. </i></b><o:p></o:p></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>The bite on his arm was starting to burn,
but he was able to act first, and brought the hilt of his shotgun down onto the
forehead of one of the shamblers, which went down.</i></b><o:p></o:p></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>By this point Jimmy could see that the
shamblers that had followed him down the back alley had just about caught up -
the twisted ankle and the amount of shamblers that had got in his way meant
that he hadn't been able to create any room for himself.</i></b><o:p></o:p></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>The bar was only a block away, but in his
situation, it might as well have been on the moon.</i></b><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">Jimmy was able to kill a shambler in close
combat and keep the infection in check, and hold the shamblers in combat off,
avoiding all their attacks. <o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">However, with every turn he was unable to
get away, the other shamblers were getting closer and closer.</span><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
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<span style="font-size: x-small;"><br /></span></div>
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--------------<span style="font-size: 13.5pt;"><o:p></o:p></span></div>
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<br /></div>
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<b><span style="color: red; font-size: 18.0pt;">TURN 10</span></b><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>Enraged, Jimmy brought his hilt down -
again and again, but despite everything the shamblers didn't fall. </i></b><span style="font-size: x-small;"><o:p></o:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;"><b><i><br /></i></b></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYcSAQytK7CUh7k1FvlOgjROvR8yWZ7kn0_DvpIwVxxT9aY8FKprBogAKHIAa_H6iRmsp3YWky6KYPms0UwAFfA9fGJKmLu4Id1tarCr5M4ykKQ_0SdNdE5FDH83t-hK7HWVhi3sOe_68/s1600/DSCF1098.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYcSAQytK7CUh7k1FvlOgjROvR8yWZ7kn0_DvpIwVxxT9aY8FKprBogAKHIAa_H6iRmsp3YWky6KYPms0UwAFfA9fGJKmLu4Id1tarCr5M4ykKQ_0SdNdE5FDH83t-hK7HWVhi3sOe_68/s320/DSCF1098.JPG" width="320" /></a></div>
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<span style="font-size: x-small;"><b><i><br /></i></b></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>He opened his body up to swing, and before
he knew it a shambler lunged at him, its teeth tearing at his throat. </i></b></div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>Stunned, Jimmy dropped his gun, and
instinctively put his hands up to cover the wound in his throat, leaving
himself open.</i></b><o:p></o:p></div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>Another shambler bit down, tearing at his
flesh, and Jimmy fell to the ground, lost under a mass of bodies.</i></b><o:p></o:p></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<b><i>Within minutes, all that was left was
chunks of flesh and blood, as the shamblers piled on, pulling Jimmy apart.</i></b><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
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<b><i><span style="font-size: x-small;"><br /></span></i></b></div>
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<b><i><span style="font-size: x-small;"><br /></span></i></b></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: 13.5pt;"> </span><span style="font-size: x-small;">Jimmy had won activation, but missed with
all his attacks.</span></div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">Down to two wounds, the amount of attacks
from the shamblers started to tell and three successfully hit and wounded.<o:p></o:p></span></div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">Jimmy failed 2 of the saving throws and as
result was killed.<o:p></o:p></span></div>
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<br /></div>
<br />
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-size: x-small;">The shamblers started to tear him apart.</span><span style="font-size: 13.5pt;"><o:p></o:p></span></div>
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<span style="font-size: x-small;"><br /></span></div>
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<span style="font-size: x-small;"><br /></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span style="color: red; font-size: large;"><b>THOUGHTS...</b></span></div>
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<span style="font-size: x-small;"><br /></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
Okay... so that didn't end well. </div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
This playthrough was focusing on shambler mechanics, basic movement and shooting mostly but we have come up with a lot more in the rules I could have done that may have resulted in a better outcome.</div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
Random events was something I was testing for the first time and in this game, I think it ended up determining the outcome! </div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
The twisted ankle was the game changer - the result where I could no longer sprint and lost 1 inch of movement per action really hampered Jimmy - and once I got bogged down in combat I think the result of the game was inevitable.</div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
Shamblers are weak individually, but get enough of them in combat, they'll get through eventually. </div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
Survivors having more actions and more freedom with movement really helps, and when they lose that, it makes it very difficult to get them to the end of the game.</div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
My plan in moving towards the truck and trailer was to attempt to try the climbing rules by getting Jimmy to climb up onto the top of the trailer and jump over the other side - something that survivors can do but shamblers can't. However I was unable to get out of combat long enough to try it so that is why it is worked into the story the way it was.</div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
Anyways, I hope you enjoyed the read - Jimmy joins the horde of the living dead, and there is a free bike available at the back of Lucky's Bar downtown if you can make it.</div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
Let me know if there is anything you want to know. Over time I'll probably update this blog with more details on the rules as they progress, but I'm happy to answer any questions people may have.</div>
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<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
Cheers All,</div>
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<br /></div>
Snake Eyes and Box Carshttp://www.blogger.com/profile/05727291517450273879noreply@blogger.com1tag:blogger.com,1999:blog-6312395052927639257.post-39680605628312418702016-10-30T21:59:00.000+13:002016-10-30T21:59:15.850+13:00AAR - WTF is going on? - Part 1<div style="text-align: justify;">
<i><b>Jimmy woke up with a pounding headache. After winning a bundle on the horses, he had decided to celebrate with the regulars down at the local dive and the last thing he remembered was shouting the bar to tequila shots.</b></i></div>
<div style="text-align: justify;">
<i><b><br /></b></i></div>
<div style="text-align: justify;">
<i><b>Now he woke up in his own bed, with no recollection of what had happened afterwards or how he had got home...</b></i></div>
<div style="text-align: justify;">
<i><b><br /></b></i></div>
<div style="text-align: justify;">
<i><b>Walking outside, two things immediately caught his attention...</b></i></div>
<div style="text-align: justify;">
<i><b><br /></b></i></div>
<div style="text-align: justify;">
<i><b>Firstly there were screams, gunshots and sirens in the distance and second, and perhaps more importantly, was the fact that his pride and joy - his Harley Davidson motorbike was nowhere to be seen...</b></i></div>
<div style="text-align: justify;">
<i><b><br /></b></i></div>
<div style="text-align: justify;">
<i><b>An explosion in the distance caused Jimmy to scratch his head...</b></i></div>
<div style="text-align: justify;">
<i><b><br /></b></i></div>
<div style="text-align: justify;">
<i><b>"WTF is going on?"</b></i></div>
<div style="text-align: justify;">
<i><b><br /></b></i></div>
<div style="text-align: justify;">
<i><b>He grabbed the sawn-off he kept under the bed and decided to set off on foot...</b></i></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<div style="text-align: center;">
-----------</div>
</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="font-size: x-small;">I decided to try out our ruleset via a solo game - to test out some of the rules and get a feel on how it is all coming together.</span><br />
<div style="text-align: justify;">
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Our man Jimmy has decided to make his way back to the bar on foot in the hope that his motorbike is there...</span></div>
<div style="text-align: justify;">
<span style="font-size: x-small;"><br /></span></div>
<span style="font-size: x-small;">I thought I would make up an AAR on it, just to show it off and go over how some of our rules work and so forth. All with a bit of a story to go along with it... Hope you enjoy.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">The game was played on a 3x3 board.</span><br />
<span style="font-size: x-small;"><br /></span>
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<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Jimmy starts on one side of the table, with the bar (and motorbike) on the opposite table edge.</span><br />
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<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">All Jimmy has to do is get to his motorbike to win the game...</span><br />
<span style="font-size: x-small;"><br /></span>
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<span style="font-size: x-small;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-size: x-small;">Our games are set in one of three threat levels - green, orange or red.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">The different threat levels determine things such as the amount of undead that start on the table at the beginning of the game, and how many are spawned throughout the game.</span></div>
<div style="text-align: justify;">
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">In this case, as Jimmy is setting out on his own, I decided to set this game in a green threat level - the lowest threat level. </span><br />
<br /></div>
<div style="text-align: justify;">
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</div>
<div style="text-align: justify;">
<b><br /></b></div>
<div style="text-align: justify;">
<i><b>Jimmy felt awful. Still worse for wear after his wild night, he wasn't feeling his usual self. However, determined to retrieve his bike and get on with his day, he limbered up and set off...</b></i><br />
<i><br /></i>
<br />
<div style="text-align: center;">
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<div style="text-align: center;">
<br /></div>
<span style="font-size: x-small;">Survivors start the game with 2 traits - which represent life skills and backgrounds from before the outbreak. Players can usually select one and randomly select the other, but for this game I just elected to select both at random.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">For Jimmy, I rolled <b>Agile</b> and <b>Reckless</b>.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">One good, and one bad...</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Agile reduces the total close combat attacks against him by one (to a minimum of 1)</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Reckless means that I have to add +1 to all 'Check Your Six' rolls I have to make - more on this later...</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">I decided to play the Reckless trait as though Jimmy was nursing a hangover, and had no idea that the zombie apocalypse has hit town whilst he was comatose, so was oblivious to the fact that there was any threats to his person.</span><br />
<br />
<div style="text-align: center;">
-----------</div>
<i><br /></i>
<i><b>Jimmy took notice of the abandoned cars, barricades and the big tank in the area. </b></i><br />
<i><b><br /></b></i>
<i><b>"What the hell did we get up to last night?" Jimmy thought to himself. </b></i><br />
<i><b><br /></b></i>
<b><i>He </i><i>could see the bar in the distance, and some of the locals moving around outside - looking worse for wear. </i></b><br />
<i><b><br /></b></i>
<b><i>Obviously their night was as hard as his was... </i></b><br />
<b><i><br /></i></b>
<b><i>He waved out and started moving towards them. </i></b></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<div style="text-align: center;">
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</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="font-size: x-small;">For green threat games, we roll 1d6-1 for each survivor starting the game and place that many zombies (we call them shamblers) anywhere on the board, as long as they aren't within 12" of any survivors starting position.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Typically I rolled a 6 to determine the amount of starting shamblers on the board so had to place 5.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">I decided to place all 5 of them around the bar entrance - with the idea that they were Jimmy's drinking buddies who hadn't made it through the night.</span><br />
<span style="font-size: x-small;"><br /></span>
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<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">I also decided that there were going to be two Spawn Points on the board, at points A and B.</span><br />
<span style="font-size: x-small;"><br /></span>
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<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">These are static points that will generate more shamblers each turn - the number is determined by the amount of noise created the previous turn, but this differs depending on the threat level of the game.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Survivors always activate first on turn 1, After that every side is involved in an Order of Activation roll. </span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Each side rolls 2d6 and the highest goes first. Certain skills or traits may allow you to alter this roll but in a nutshell that is how it works. All shamblers activate together, regardless of where they are on the board or when they entered the game.</span><br />
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<div style="text-align: center;">
<b><span style="color: red; font-size: large;"><br /></span></b></div>
<div style="text-align: center;">
<b><span style="color: red; font-size: large;">TURN 1</span></b></div>
<br />
<i><b>Jimmy noticed that the road was blocked by hazard signs and barriers.</b></i><br />
<i><b><br /></b></i>
<i><b>"They weren't there yesterday." He thought to himself.</b></i><br />
<i><b><br /></b></i>
<i><b>The road was the quickest way to the bar so putting all his concerns aside, he set off.</b></i><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Survivors have 3 actions, and I used all of them to move forwards toward the bar. 3 movement </span><span style="font-size: x-small;">actions</span><span style="font-size: x-small;"> brought him into base contact with the ROAD CLOSED sign blocking the road.</span><br />
<span style="font-size: x-small;"><br /></span>
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<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Making more than 2 movement actions a turn creates 1 noise a turn.</span><br />
<br />
<b><i>In the distance Jimmy could see a few of the bar patrons moving towards him. They must still be drunk because they were weaving all over the road. </i></b><br />
<b><i><br /></i></b>
<b><i>"Must have been some night!" Jimmy thought.</i></b><br />
<b><i><br /></i></b>
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<br />
<span style="font-size: x-small;">Shamblers have 2 actions a turn and there are only certain actions they can do, depending on noise, line of sight or survivors being within charge range. </span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Jimmy moving put him in line of sight with three of them, but as they were still too far away, they moved their maximum move range (3" an action) to shuffle towards Jimmy.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Those that could not see Jimmy milled around, groaning to themselves. They simply shuffle forward 1" an action.</span><br />
<span style="font-size: x-small;"><br /></span>
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<span style="font-size: x-small;"><br /></span>
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<div style="text-align: center;">
<span style="color: red; font-size: large;"><b>TURN 2</b></span></div>
<br />
<b><i>Jimmy saw another person move into sight from around the corner. Like the rest, he too was acting strange but Jimmy didn't recognise him from the bar last night. </i></b><br />
<b><i><br /></i></b><span style="font-size: x-small;">
Before any actions, new shamblers are generated. We use what we call Shambler Spawn Dice in our game, which are 6 sided dice with 3 blank sides, a 1 a 2 and a 3.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Any value rolled usually generates that many shamblers and you roll 1 dice for every noise generated per turn.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Any blanks don't spawn shamblers on that roll.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">However as this game is set in a green threat zone, any value that comes up only spawns a single shambler.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">As Jimmy had made more than 2 movement actions last turn, he created 1 Noise and so I needed to roll 1 dice.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">I rolled a 1, so a shambler was placed on the spawn point that was closest to Jimmy.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Whenever shamblers are generated, they are placed across the spawn points.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">50% of all generated shamblers are placed in the spawn point closest to the loudest cause of noise during the previous turn, with the rest spread out over the other points. </span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Unless there are more points than shamblers generated, each point should have at least 1 shambler placed on it.</span><br />
<br />
<b><i>Watching this new guy shamble towards him, Jimmy started to feel uneasy - something wasn't right here. He cautiously climbed over the barricades and continued to head towards the bar.</i></b><br />
<b><i><br /></i></b>
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<b><i><br /></i></b>
<span style="font-size: x-small;">Jimmy won the roll for activation and got to go first. </span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Jimmy climbed over the road signs and carried on down the road. Again, as he made more than 2 movement actions, he created 1 noise.</span><br />
<br />
<b><i>The new arrival moved towards Jimmy and that is when he saw it. </i></b><br />
<b><i><br /></i></b>
<b><i>Blood all over the persons face and front. </i></b><br />
<b><i><br /></i></b>
<b><i>Had he been hit by a car? </i></b><br />
<b><i><br /></i></b>
<b><i>The guy started to make a horrible moaning noise and reached out towards Jimmy. </i></b><br />
<b><i><br /></i></b><b><i>Meanwhile, the patrons of the bar continued to slowly move towards Jimmy. </i></b><br />
<b><i><br /></i></b>
<b><i>Maybe they were coming to help?</i></b><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">The newly generated shambler could see Jimmy and moved towards him. As did the other 3 shamblers. The other 2 still couldn't see Jimmy so again simply shuffled about outside the bar.</span><br />
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<div style="text-align: center;">
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<br />
<div style="text-align: center;">
<span style="color: red; font-size: large;"><b>TURN 3</b></span></div>
<b><i><br /></i></b>
<b><i>Another person appeared down the road. Like the other, he too was covered in blood. </i></b><br />
<b><i><br /></i></b>
<b><i>Maybe they had just had a car accident or something?</i></b><br />
<b><i><br /></i></b>
<b><i>Jimmy decided to go over to them to see if they were okay.</i></b><br />
<b><i><br /></i></b>
<b><i>It was only when he got closer that he realised what he was seeing.</i></b><br />
<b><i><br /></i></b>
<b><i>Half the guys face was missing, and he had a huge hole where his stomach used to be. The guy moaned and lurched towards Jimmy - defying all rhyme or reason. </i></b><br />
<b><i><br /></i></b>
<b><i>Jimmy nearly threw up as he came face to face with the living dead for the first time.</i></b><br />
<b><i><br /></i></b>
<b><i>As it came towards him, almost by instinct Jimmy fired his sawn-off, both barrels hitting the shambler. </i></b><br />
<b><i><br /></i></b>
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<b><i><br /></i></b>
<b><i>The shot spread out, and the chest cavity became a mangled mess. </i></b><br />
<b><i><br /></i></b>
<b><i>The shambler went down, still moaning and trying to crawl towards Jimmy.</i></b><br />
<b><i><br /></i></b>
<b><i>The second shot hit it straight in the face, leaving what was once the head nothing but a bloody smear on the road.</i></b><br />
<b><i><br /></i></b>
<b><i>Recoiling in horror, Jimmy reloaded his weapon.</i></b><br />
<b><i><br /></i></b>
<b><i>'WTF is going on?"</i></b><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Jimmy won the activation roll and moved forward. On getting closer he finally realised what he was facing.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">His second action was to fire his sawn-off shotgun at the closest shambler.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">All weapons have a damage dice (in the case of a sawn off this is a D8) and the To Hit roll is determined by factors such as range, ability of the user and complexity of the weapon.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Taking everything into consideration, the shots were at short range with no modifiers in place, so I required 3 on a D8 for a successful hit - shotguns are lethal at close range.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">A sawn-off can be fired twice in an action. Both shots hit (double 5s) and so the shambler went down.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">However, shamblers need a headshot to stay dead. At close range, anything but a 1 on a D6 means that you've done a head shot. As I rolled 2 hits, I had to roll twice.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">The first roll was a 1 so whilst the shot hit, it wasn't a head shot. The shambler was simply knocked over.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">However, I rolled a 4 for the second shot, so the second hit was deemed a head shot and the shambler was killed.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Sawn-offs require reloading before they can be used again, so Jimmy spent his last action reloading the weapon.</span><br />
<br />
<b><i>Attracted to the gunfire, the shamblers moved forward, getting closer to Jimmy. He could see that his drunk mates were actually his dead mates - Frank, Barb and Jean - covered in blood, reaching out to him with dead fingers.</i></b><br />
<b><i><br /></i></b>
<b><i>Jimmy suddenly started to feel very afraid.</i></b><br />
<b><i><br /></i></b>
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<b><i><br /></i></b>
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<div style="text-align: center;">
<span style="color: red; font-size: large;"><b>TURN 4</b></span></div>
<b><i><br /></i></b>
<b><i>More shamblers moved into the area, attracted by the sound of gunfire. Getting to the bike was getting harder and harder.</i></b><br />
<b><i><span style="font-size: x-small;"><br /></span></i></b>
<span style="font-size: x-small;">The sawn-off generated 3 noise when it fired - and I rolled two number sides, so placed 2 more shamblers on the board - one on each spawn zone.</span><br />
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<b><i>Jimmy, fighting the panic, was caught unaware as the closest shambler to him suddenly lurched forward and grabbed hold of him.</i></b><br />
<b><i><br /></i></b>
<b><i>Jimmy screamed and almost fell back.</i></b><br />
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<span style="font-size: x-small;">The shamblers won priority this turn and the closest shambler to Jimmy was able to move closer as part of its first action and was then within range to attack for its second.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Any model wishing to get into combat can move up to twice their base movement rate to move into close combat and then get a free attack action after doing so.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Shamblers have no option to do so - they must move into base contact and attack if they are within range.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">As it moved into contact on it's second action, it only got one attack against Jimmy.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Meanwhile, the others continued to shuffle closer and closer.</span><br />
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<span style="font-size: x-small;">Things were starting to look a little bit more difficult for Jimmy now...</span><br />
<b><i><br /></i></b>
<b><i>Attacking with broken nails, the shambler kept snapping at Jimmy's neck - trying to bite down. </i></b><br />
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<b><i>Jimmy struggled to hold the shambler back. It required all of his strength to keep the shambler away from his neck.</i></b><br />
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<span style="font-size: x-small;">Shamblers require a 5+ to hit and then a 5+ to wound on a D6 to successfully cause a wound. I rolled a 4 on the first roll, so the shambler attack was unsuccessful.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Jimmy's Agile ability was of no use in this instance as the shambler only has a single attack anyway.</span><br />
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<b><i>Jimmy struggled against the shambler, knowing now that he was in a fight for his life. </i></b><br />
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<b><i>It kept clawing and biting at him, not listening to anything Jimmy tried to say.</i></b><br />
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<b><i>With strength he didn't know he had, Jimmy pushed the shambler away from him and it fell, landing on its back. </i></b><br />
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<span style="font-size: x-small;">In close combat, survivors are locked in combat, and so are limited to what they can do. </span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">They have the option to fight, flee or try and shove an opponent away instead of killing them.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">As he is only armed with a sawn-off, his ability in close combat isn't brilliant (a 5+ on D6 to wound with the sawn-off) so he elected to shove the shambler away.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Against a single opponent, this is done automatically, and the shoved model falls back D3" and falls on their back. Rolling a 5, the shambler fell 3" back.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;"><b style="font-size: medium;"><i>Jimmy didn't wait to see what happened next. </i></b></span><br />
<span style="font-size: x-small;"><b style="font-size: medium;"><i><br /></i></b></span>
<span style="font-size: x-small;"><b style="font-size: medium;"><i>He decided to sprint down what looked like a clear back alleyway behind a large building, and try to leave this horror as far behind him as possible.</i></b></span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">With the other two available actions, Jimmy elected to use both to sprint down a back alley. Sprint is double movement, but each sprint action causes 2 noise, and your weapon is deemed as holstered, so you must spend an action unholstering your weapon before you can use it again.</span><br />
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<span style="color: red; font-size: large;"><b><br /></b></span></div>
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<span style="color: red; font-size: large;"><b>TURN 5</b></span></div>
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<b><i>Jimmy didn't register how much noise he was making. He had lost all control, and he just wanted to get out of here as soon as he could.</i></b><br />
<b><i><br /></i></b>
<b><i>Some part of his brain was still rational - "Get to the bike. It is your only ticket out of here."</i></b><br />
<b><i><br /></i></b><span style="font-size: x-small;">
Due to the amount of noise he was creating by sprinting, Jimmy had caused 4 noise the previous turn. This resulted in 2 more shamblers appearing on the board.</span><br />
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<b><i>As he was running, Jimmy failed to notice the pot hole in the road. </i></b><br />
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<b><i>He caught his foot in the hole and twisted his ankle.</i></b><br />
<b><i><br /></i></b>
<b><i>The pain was instant and caused him to fall over. </i></b><br />
<b><i><br /></i></b>
<b><i>This was turning out to be a really bad day. </i></b><br />
<b><i><br /></i></b>
<b><i>Could it get any worse?</i></b><br />
<br />
<span style="font-size: x-small;">Any double on an order of priority roll means that a random event occurs against the side that rolled the double, and in groups of more than 1 character, it effects the character with priority.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Unfortunately for Jimmy he rolled a double 2 for his order of activation and the random event rolled was <b>Twists an Ankle</b>.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">This means that he is deemed as being knocked over, so must spend an action getting back up, his movement is down by 1 for the rest of the game, he can no longer sprint, nor jump from an height greater than 2 levels.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">And remember Jimmy's <b>Reckless</b> trait?</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">As if he didn't have enough problems, the Check Your Six rule took affect in this turn.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">This is a test you take whenever there is a blind spot within 10" of your character at the start of a turn. It could be a corner of a building, behind a wall or vehicle etc. </span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">As long as there is anything within 10" of a survivor that they cannot see behind, there could be a shambler or three lurking in the shadows out of sight.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Similar to spawn points, in a green threat level, any face value rolled on the Shambler Spawn Dice results in a single shambler being placed out of sight in the blind spot. </span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">Unfortunately for Jimmy he is <b>Reckless</b> so adds +1 to this roll.</span><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">With a 3 being rolled, it meant that something was lurking around the corner of the large building Jimmy was behind, and two shamblers promptly shuffled out of the shadows...</span><br />
<span style="font-size: x-small;"><br /></span>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2AV8XTkA69paz40I8Z4klJHu5dmo-G36OocPL9hPIjXRw403IMMvUBxQrRMcsH8_wuIKW_XmPTuKjvFrIXnoZlrSNKV7fQhWBhafevQduk9ybBiJ6HYaxHqO8n5r7E1PUayo8m10nOuU/s1600/DSCF1080.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2AV8XTkA69paz40I8Z4klJHu5dmo-G36OocPL9hPIjXRw403IMMvUBxQrRMcsH8_wuIKW_XmPTuKjvFrIXnoZlrSNKV7fQhWBhafevQduk9ybBiJ6HYaxHqO8n5r7E1PUayo8m10nOuU/s320/DSCF1080.JPG" width="320" /></a></div>
<span style="font-size: x-small;"><br /></span>
<b><i>Looking up Jimmy could see that there were more shamblers on this side of the building too. Whilst not as many, the fact that he had fallen flat on his face and it hurt to move meant that he was still not out of the woods yet.</i></b><br />
<b><i><br /></i></b>
<b><i>The shamblers saw Jimmy and began moving towards him, groaning menacingly. Looking behind him, he saw the shambler he had pushed over get back to its feet, and continue to move towards him, followed by some of his mates.</i></b><br />
<br />
<span style="font-size: x-small;">The shamblers won the order of activation again this turn and started to move towards Jimmy. The one he had pushed over had to use its first action to get back to its feet but it to then began to move towards him.</span><br />
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<b><i>Jimmy got picked himself off the floor and unholstered his weapon. If he couldn't outrun then, he'd just have to shoot his way to his bike. </i></b><br />
<b><i><br /></i></b>
<b><i>He fired his shotgun at the closest shambler. Its face became a crimson splatter and it feel down dead.</i></b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2rx69-8hGuRrxQJNKdifBozkuqVv2Mf0aPsR0cp0GcMcyl39WbJjGx4jG2UhbyzAQWRzvHmEhQ8pCTtMUD4qKGVl4QQGuzCivYnVzMZtvRSEt5HFLRAYMe3hk_WUKSZvp2kpqqTSD0u4/s1600/DSCF1082.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2rx69-8hGuRrxQJNKdifBozkuqVv2Mf0aPsR0cp0GcMcyl39WbJjGx4jG2UhbyzAQWRzvHmEhQ8pCTtMUD4qKGVl4QQGuzCivYnVzMZtvRSEt5HFLRAYMe3hk_WUKSZvp2kpqqTSD0u4/s320/DSCF1082.JPG" width="320" /></a></div>
<b><i><br /></i></b>
<b><i>Hardening his resolve, Jimmy vowed to get to his bike or die trying...</i></b><br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">I decided that for his actions, Jimmy would get back to his feet, unholster his weapon and shoot at the closest shambler, which was bearing down on him. 2 successful head shots meant that Jimmy has a little breathing room, but there was still a long way to go.</span><br />
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Snake Eyes and Box Carshttp://www.blogger.com/profile/05727291517450273879noreply@blogger.com1tag:blogger.com,1999:blog-6312395052927639257.post-70410699732671851082016-10-29T20:19:00.001+13:002016-10-29T20:19:48.647+13:00It's Alive...!!!<div style="text-align: justify;">
Man, where has this year gone?</div>
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Real life gets in the way and all of a sudden, 6 months has passed by...</div>
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So what has been happening?</div>
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Well I can't remember if I mentioned it but my gaming group are big fans of the zombie genre, and we wanted to start playing some games set in a post apocalyptic world.<br />
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We weren't able to really find an existing playset that really floated our boat so over the past year or so we set about making our own.</div>
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Work on our own zombie game picked up and tailed off... the picked up again... :)</div>
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We've got the core stuff down - some playtesting amongst the group highlighted what worked and what didn't so we've made a few tweaks and changes here and there.</div>
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On top of that we've been getting some terrain sorted - some homemade stuff, cheap scale cars from our local store and some buildings from Sarissa Precision, plus all the goodies I found from the local tip - more of which I'll share in future posts.<br />
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Anyways, this is just a post to say this blog is still alive and hasn't fallen to the hordes of the dead!<br />
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I'm writing up an AAR currently, which covers a playthrough of some of the core rules. It'll have a bit of a story as well as explaining some of the mechanics and working of the rules that we have come up with, and that should be up in the next few days.<br />
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Otherwise, I'm hoping to get back to this blog far more frequently and keep the hordes of zombies at bay!!!<br />
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Cheers All,</div>
Snake Eyes and Box Carshttp://www.blogger.com/profile/05727291517450273879noreply@blogger.com3tag:blogger.com,1999:blog-6312395052927639257.post-6142283393297545502016-05-08T15:35:00.001+12:002016-05-08T15:36:52.403+12:00Hasslefree Package<div style="text-align: justify;">
Sorry about the lack of activity over the past few weeks - real life has got in the way and it's been hard to get close to anything gaming related over the past few weeks. </div>
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But, I have a small development that I want to share.<br />
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I've long admired the Hasslefree range from afar and finally decided to purchase a few miniatures to paint up for our zombie gaming purposes.</div>
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So, last week I ordered 8 miniatures and a couple of the Atztech Zombie signs sheets to jazz up our terrain a bit.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnuk-9eUUc_jMehTjHQAfFAdh6gfMPaah7q7yUZe6FN3JFUDUjJgF5aphRoz1bXo9A2pt81THyMQORv640Ui1QFTZT5LSKf9ZXnYNVdXFAbNlT5-p1Sx7dnd9y3h7bEh5XH-YqRkBH4gw/s1600/DSCF1342.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnuk-9eUUc_jMehTjHQAfFAdh6gfMPaah7q7yUZe6FN3JFUDUjJgF5aphRoz1bXo9A2pt81THyMQORv640Ui1QFTZT5LSKf9ZXnYNVdXFAbNlT5-p1Sx7dnd9y3h7bEh5XH-YqRkBH4gw/s320/DSCF1342.JPG" width="320" /></a></div>
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It was with some surprise that I received my order within a week of ordering it online - sometimes post delivered <b><u>within</u></b> New Zealand doesn't get to me that fast... except when they're bills... but the slight gasp of amazement turned to squeals of delight (not really but I added this in for dramatic effect) when I opened the box.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk3Gj9-zAAk9qq88uaDHLQm1PY3Iax2qMvqKlO5gDVoshyphenhyphendfdqznNx0YU8na6nV5G51FJTpfJuam9qcCCWfvWhshFk1N1BwPkLmZt3U8wbmPON-ywiKH2mazZzNBaN1speMdH5nhojg84/s1600/DSCF1332.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk3Gj9-zAAk9qq88uaDHLQm1PY3Iax2qMvqKlO5gDVoshyphenhyphendfdqznNx0YU8na6nV5G51FJTpfJuam9qcCCWfvWhshFk1N1BwPkLmZt3U8wbmPON-ywiKH2mazZzNBaN1speMdH5nhojg84/s320/DSCF1332.JPG" width="320" /></a></div>
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<i><span style="font-size: xx-small;">Dum, dum, duuummmm...</span></i></div>
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The great boys and girls at Hasslefree had added in a few freebies to my order - 2 extra miniatures plus some English lollies (sweets) which for an expat Pommie such as myself gave a fuzzy feeling of home...<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBYBQb_ignx0ccDn1aVtR2ojaNkYE8I-mRrsln4CluWnFh9UHcuWg3gIhIjAOHZ0WPrA6marfbZbKceo8pW3I5CjYjo85saVdLLocTZRpdjuTJiOyFuCKOrh1PMu8hGaqLcFeavfJ0D8Y/s1600/DSCF1344.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBYBQb_ignx0ccDn1aVtR2ojaNkYE8I-mRrsln4CluWnFh9UHcuWg3gIhIjAOHZ0WPrA6marfbZbKceo8pW3I5CjYjo85saVdLLocTZRpdjuTJiOyFuCKOrh1PMu8hGaqLcFeavfJ0D8Y/s320/DSCF1344.JPG" width="320" /></a></div>
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My wife and I are big fans the The Walking Dead, and my wife is interested in helping us with our game (she is not a gamer - at all) as long as she can play as a Michonne like character.<br />
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So I ordered the Resin master of Gaia (Hasslefrees new <i><b>not</b></i> Michonne model) to paint up for her and to my surprise Hasslefree threw in a free metal version of the miniature as well!!! The elite version no less - with the option for various weapon armaments...<br />
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<i style="font-size: x-small;">Limited time only - buy one badass with a katana, get one free...</i></div>
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They also packed in another free miniature called Amoy - which looks like a child with a bike helmet and hoodie wielding a pistol - as you do. A bit different but I'm sure I'll be able to use it for something.<br />
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So this post is really just a big thank you to Hasslefree - great service, lovely, unexpected extras and yummy English lollies - I'm a believer. :) Definitely will be picking up some more stuff from them in the future.<br />
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And if anyone from Hasslefree is reading this - my only suggestion would be to put in Galaxy Minstrels in the next box - they are my favourite!!! :) :P<br />
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Cheers All,<br />
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Snake Eyes and Box Carshttp://www.blogger.com/profile/05727291517450273879noreply@blogger.com1tag:blogger.com,1999:blog-6312395052927639257.post-4523145001498804872016-04-10T19:57:00.001+12:002016-04-10T19:57:07.278+12:00Jersey Bars<div style="text-align: justify;">
I've been playing around making some jersey bars/barriers to add to the tabletop.</div>
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I know that there are a lot of companies that make them, and a lot are for a reasonable price, but shipping to New Zealand costs and arm and a leg so I decided to go about creating my own.</div>
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I'd read on LuckyJoes blog that he had made is own out of plaster of paris and an ice cube tray and figured that it was worth giving a go.</div>
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I had one of those flexible mould type trays which, whilst not giving an exact shape, was close enough to represent some type of barrier. I was able to pick up some cheap plaster of paris mixture from our local $2 store and set to work.</div>
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My initial attempt was with basic plaster of paris, which came out nice and white, however I had trouble painting them. </div>
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The paint wouldn't stick and every time I picked up a barricade, what paint I could get on them would just flake off on my fingers.</div>
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So it was back to the drawing board, and on the second trial I decided to mix some grey paint into the plaster of paris mixture. However, I didn't get the consistency right and there ended up being a large amount of air bubbles in the mixture, and I didn't make sure the mixture covered the whole of the mould completely and so when it dried and came out, there were gaps and holes all the way through it.</div>
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Being a resourceful chap, I decided to use that to my advantage, and just damage them up a little to make it look as if they had been battered, shot at, crashed into etc. </div>
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A line of high viz yellow on the top finishes the look and there you go:</div>
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They aren't accurate, but I think they do a job. I'll do some more which are in better shape and less damaged so we've got some choice depending on how dilapidated we want our terrain to be, but for the sake of a $2 bag of plaster, cheap poster paint and half an hour, I don't think they are too bad.</div>
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<span style="font-size: xx-small;"><i>Scale comparing it to a Zombicide miniature.</i></span></div>
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Hope you like.</div>
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Cheers,</div>
Snake Eyes and Box Carshttp://www.blogger.com/profile/05727291517450273879noreply@blogger.com2tag:blogger.com,1999:blog-6312395052927639257.post-23317732897000329972016-04-03T20:35:00.000+12:002016-04-05T19:37:32.148+12:00Dead Men Walking (Zombies 2)<div style="text-align: justify;">
The Rue Morgue box comes with over 80 zombie miniatures, and I'm pleased to say that they are all painted. There are some nice sculpts in the box, but you tend to hit the wall after painting the same model over and over again!!!</div>
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Just like the Walk of the Dead box, I thought I'd just show a few examples of the miniatures painted - you'll just have to believe that the rest are painted :)</div>
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Painted the same way as the others, I just grabbed a batch to paint over a few evenings and got too it - again, I spent maybe no more than an hour and a half painting batches of 8.</div>
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<span style="font-size: xx-small;"><i>My favourite sculpt in the box.</i></span></div>
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<span style="font-size: xx-small;"><i> Michael Jackson zombies?</i></span></div>
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What I really like from this box set are the crawlers. Within the actual game of Zombicide they are a pain in the @$$ but they are characterful sculpts which were a lot of fun to paint.</div>
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<span style="font-size: xx-small;"><i>Detailing of the bloodied stumps they have instead of legs. </i></span></div>
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And the Abomination. I think this is the biggest one out of all the Zombicide games and it is a large model. We've not made any rules up for something like this within our own game, but if we did, I can't think of a more appropriate model to use.</div>
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I didn't want to go overkill with the blood and gore, but felt the model needed something, and I liked how it ended up coming out. Again, the same colours as the others were used, but I spent a bit more time on this one.</div>
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Hope you like.<br />
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CheersSnake Eyes and Box Carshttp://www.blogger.com/profile/05727291517450273879noreply@blogger.com0tag:blogger.com,1999:blog-6312395052927639257.post-49733428984656478132016-04-03T16:25:00.001+12:002016-04-05T19:37:47.327+12:00Dead Men Walking (Zombies 1)<div style="text-align: justify;">
Hey All,</div>
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This post is showing some of the zombie miniatures that I have painted up over the past few months. For most of our games, the Zombicide miniatures we have are used for the zombies.</div>
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I think that within our gaming group, we have just about every release of Zombicide. Each of us has brought one of the boxes, and I picked up Season 3 - Rue Morgue and a Walk of the Dead top up box as well which has some more of the zombies from Season 1.</div>
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I think that the Zombicide miniatures are some of the best available, with the only real downside being the repetition of the poses. But we've found that if you mix and match the zombies from all the sets, you get a nice mix with not too much variation. </div>
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I started out with the Walk of the Dead box set, and this is what I'll be showing off today:</div>
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<span style="font-size: xx-small;"><i>Funny story: I had a family photo taken at my wedding a couple of years ago - that photo doesn't look too dissimilar to this one... :O</i></span></div>
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When it came to painting, I wanted a technique which was easy, effective and didn't take too long to paint. I came up with how I paint mine by chance more than anything else, but I liked the result so carried it through the entire horde.</div>
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For anybody who is interested, the skin recipe is:</div>
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<span style="font-size: x-small;">1) Undercoat the model black.</span></div>
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<span style="font-size: x-small;">2) Base coat of <b><i>'The Army Painter Warpaints' Necrotic Flesh</i></b> - it takes about 2 coats to completely cover over the black.</span></div>
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<span style="font-size: x-small;">3) Wash with <b><i>'The Army Painter Warpaints' Dark Tone Wash</i></b> - nice and messy.</span></div>
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<span style="font-size: x-small;">4) Once dried, a light drybrush with white - I use GW <b><i>Praxeti Whit</i></b>e, which is one of the paints from their dry range. </span></div>
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And that is it.</div>
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Clothes are painted in a variety of colours, and washed with either a black wash or dark tone wash depending on what the colour of the the clothing is, and once dried, are drybrushed with Bestial Brown, which is an old GW colour - but any brown will do to dirty up the clothes.</div>
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The blood is done simply by painting on GW Blood for the Blood God technical paint - nice and easy.</div>
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I paint in batches of 8 models at a time and it usually takes me about 1 1/2 hours to paint 8 models from start to finish. </div>
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<span style="font-size: xx-small;"><i> This is my favourite sculpt from this set - it is just a classic zombie pose - shambling along, dragging the foot behind.</i></span></div>
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<span style="font-size: xx-small;"><i> Reach out. I'll be there. </i></span></div>
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<span style="font-size: xx-small;"><i>Not quite the Four Tops...</i></span></div>
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<span style="font-size: xx-small;"><i>The fatties - give us a hug.</i></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG9kFMpUIc9CwO7n-vJwPDUoqAZp0Mus-k16Ei2-q3QBLp7ML_EzvOTr2rlEc-hBJFEdli-Wg-nKyWaNsR5OhLC6Z-ORru-sqXub06syOASHjyloewaPu8qyvhG41JocIhxJfJCt9kE3A/s1600/DSCF0992.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG9kFMpUIc9CwO7n-vJwPDUoqAZp0Mus-k16Ei2-q3QBLp7ML_EzvOTr2rlEc-hBJFEdli-Wg-nKyWaNsR5OhLC6Z-ORru-sqXub06syOASHjyloewaPu8qyvhG41JocIhxJfJCt9kE3A/s320/DSCF0992.JPG" width="320" /></a></div>
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<i style="font-size: x-small;"> Hello ladies...</i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjRIKWD8pX3ras0umLU4w5JzAzthqZw5HtRbYsmqp6a0i3p85NOzeU_EFeodLBbKSXKnkQf85j6cOMiW0NOc4_TYbYfcTxnJYr866Szu7JQaS9aJAkxCuBsExskC9V9EY0DhNHrXZQ8X4/s1600/DSCF1003.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjRIKWD8pX3ras0umLU4w5JzAzthqZw5HtRbYsmqp6a0i3p85NOzeU_EFeodLBbKSXKnkQf85j6cOMiW0NOc4_TYbYfcTxnJYr866Szu7JQaS9aJAkxCuBsExskC9V9EY0DhNHrXZQ8X4/s320/DSCF1003.JPG" width="320" /></a></div>
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<span style="font-size: xx-small;"><i> Not a boy band...</i></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMHLeXfeRpjjrkl7oWxMITvAQhJHGQaRghjmHSesX5l5IpIhTosF2phS2b-cYUEi2nQfJpcdtcmbsDn0tnXdFsei8yGivZw62TqXohanO73piZR1jF-DW7fqzjgUzvUmXYkqBj3E2SlCk/s1600/DSCF1007.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMHLeXfeRpjjrkl7oWxMITvAQhJHGQaRghjmHSesX5l5IpIhTosF2phS2b-cYUEi2nQfJpcdtcmbsDn0tnXdFsei8yGivZw62TqXohanO73piZR1jF-DW7fqzjgUzvUmXYkqBj3E2SlCk/s320/DSCF1007.JPG" width="320" /></a></div>
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<span style="font-size: xx-small;"><i> The runner sculpts are probably the weakest of the set, and I struggled to get both options painted but here they are.</i></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyyUOVop1IXvJ5ovXTw9JbdfMQ82F5JP9H6CdzKbnHa2inPddKHaRhau6CgZiDTpc0FtkFJxhDTv5iuSg64027_oexGorlKSCcLClUrYVuX92t1y0et32A983m_0KBr8p0Urhez_kaqDk/s1600/DSCF1012.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyyUOVop1IXvJ5ovXTw9JbdfMQ82F5JP9H6CdzKbnHa2inPddKHaRhau6CgZiDTpc0FtkFJxhDTv5iuSg64027_oexGorlKSCcLClUrYVuX92t1y0et32A983m_0KBr8p0Urhez_kaqDk/s320/DSCF1012.JPG" width="320" /></a></div>
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<span style="font-size: xx-small;"><i>Sorry about the blurriness of this one - just could not get these in focus. This was the best picture I could get.</i></span></div>
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Painting is fairly basic, and I've tried to get some variation of colour among the same miniature, but with a limited palette and a bit of dirtying up, I'm pleased with how they came out. </div>
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At the moment, our games only consist of Shambler zombies (I'm a traditionalist) so the runner and fattie zombies are stand ins for normal zombies in our games. As I mentioned above, I struggled with the runner sculpts - I'm not overly keen on them and so I rushed through them, but they match up okay with the others and are usable.</div>
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I've now got over 100 zombies painted up - next will be showing the Rue Morgue miniatures.</div>
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Thanks for looking!</div>
<br />Snake Eyes and Box Carshttp://www.blogger.com/profile/05727291517450273879noreply@blogger.com0tag:blogger.com,1999:blog-6312395052927639257.post-18914785869138647442016-03-29T21:30:00.000+13:002016-03-29T21:34:45.882+13:00Setting a Scene<div style="text-align: justify;">
Happy Easter all!!!</div>
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Due to the long weekend, we took the opportunity to catch up with friends and family so I was unable to post an update on Sunday as I had hoped.</div>
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Still, I hope better late than never.</div>
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I'm hoping to do a big post next weekend to show off the zombies I've got painted up so far as I wasn't able to do it this weekend, so I thought instead I'd quickly set up a little scene and show off some pictures as a bit of a teaser...</div>
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<b><i>Caught unawares whilst out scavenging for supplies, our three heroes quickly find themselves up against a group of hungry zombies. They prepare themselves by hunkering down behind some makeshift barricades and hope that they can get out of this one alive...</i></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgee-yWqrbT87wP6_J55YqcsCKYRLY7S5qf0ilcrL6kRLZ_tGcHgesr9eIYLHV5aTCzvUjded0_bwU8_DSzVGHudtMYxfDXeynHaB1ARKaUSi5XE3AQzQs5u4rfgNaUoVxRrG1XoYY9SOk/s1600/DSCF0826.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgee-yWqrbT87wP6_J55YqcsCKYRLY7S5qf0ilcrL6kRLZ_tGcHgesr9eIYLHV5aTCzvUjded0_bwU8_DSzVGHudtMYxfDXeynHaB1ARKaUSi5XE3AQzQs5u4rfgNaUoVxRrG1XoYY9SOk/s320/DSCF0826.JPG" width="320" /></a></div>
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<span style="font-size: xx-small;"><i>Maybe our survivors were too focused on the assorted coloured eggs in the distance to notice they had company...</i></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPbNdfB-zFwBgVdTe1c57p8HtnPLXVPkhO2FrvkgxiA8TViMta7E9DFpPWEwpnddYcIj-HHyLDWhPJo66KXqwgesIo06yvtDf_wHx7jhM9wKn1Q5EyhRaiCMO34NAqdSPbNeRA9129BFg/s1600/DSCF0813.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPbNdfB-zFwBgVdTe1c57p8HtnPLXVPkhO2FrvkgxiA8TViMta7E9DFpPWEwpnddYcIj-HHyLDWhPJo66KXqwgesIo06yvtDf_wHx7jhM9wKn1Q5EyhRaiCMO34NAqdSPbNeRA9129BFg/s320/DSCF0813.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitLUHyq_-0WbIcTI2Bk1Yo6Z4UbwTqBPkqCTxEXTS1BTqeglPa_AGlxuYS4buEMbyPKHc9nDXWIElqst5P0-zXmhYIdBYxbsYxWbv0Y3rqGUjl7HemvzzQPc666Zz-Z3k5v3lKaO2oT8w/s1600/DSCF0814.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitLUHyq_-0WbIcTI2Bk1Yo6Z4UbwTqBPkqCTxEXTS1BTqeglPa_AGlxuYS4buEMbyPKHc9nDXWIElqst5P0-zXmhYIdBYxbsYxWbv0Y3rqGUjl7HemvzzQPc666Zz-Z3k5v3lKaO2oT8w/s320/DSCF0814.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtipsNUUTNX5voy4r05UKuFLwCBV0gekxNZrlUO8GE2mQIr7vnmiGcWB7kvTSfXVNM8aaYs6zuSS239XLWicqQ-JrAjmAFUDMPXIgQCrIdzxEipHb8PqZsgjuyyeRJKXLDrz35ObDeyTE/s1600/DSCF0821.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtipsNUUTNX5voy4r05UKuFLwCBV0gekxNZrlUO8GE2mQIr7vnmiGcWB7kvTSfXVNM8aaYs6zuSS239XLWicqQ-JrAjmAFUDMPXIgQCrIdzxEipHb8PqZsgjuyyeRJKXLDrz35ObDeyTE/s320/DSCF0821.JPG" width="320" /></a></div>
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Most models are Zombicide Season 3 miniatures, with a few Season 1 Zeds for good measure, set up among the already introduced Mars Attacks terrain I have.</div>
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More next weekend.</div>
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Snake Eyes and Box Carshttp://www.blogger.com/profile/05727291517450273879noreply@blogger.com4tag:blogger.com,1999:blog-6312395052927639257.post-19600170086992880652016-03-23T21:06:00.000+13:002016-03-23T21:06:26.974+13:00Mars Attacks Ruins<div style="text-align: justify;">
A little while ago, I was able to get an online deal on Mantics' Mars Attacks game - the game itself and the Scenery Upgrade pack for less than the cost of what the game alone usual retails for.</div>
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Whilst having no real interest in the game itself, the fact that it came with a large amount of usable terrain, as well as some extra miniatures meant I was happy enough to pick it up with the view of using the contents within our own games.</div>
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As well as offering a large amount of ruins, it also provided a fair amount of street debris - benches, bins, postboxes, fences and barricades which offer a nice, realistic touch to the tabletop, and allows us to really have a 'lived in' feel to our tabletop. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie1bU9CnHhJdXuJX7KwIwBOmEMC-3mQL_mdM_zgRMHiZ7Uye13tN96bhJQg6OT3JrGA_ud52TeMbfi7eN_dR-utT7MeJdvqEyjwMb3R9vlJK5RybY260bqhzo3aXsjl9910k6bCK7E_XY/s1600/DSCF0799.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie1bU9CnHhJdXuJX7KwIwBOmEMC-3mQL_mdM_zgRMHiZ7Uye13tN96bhJQg6OT3JrGA_ud52TeMbfi7eN_dR-utT7MeJdvqEyjwMb3R9vlJK5RybY260bqhzo3aXsjl9910k6bCK7E_XY/s320/DSCF0799.JPG" width="320" /></a></div>
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<span style="font-size: xx-small;"><i>The ruins set up on the paper mat that comes with the game</i></span></div>
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Anyways, the ruins themselves are painted, and I've gone for painting them a slightly 'over the top' red colour in order to make them stand out. </div>
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They are nice and simple to paint, and I've really enjoyed getting them to this point. Currently they are not based, and that is something that I want to do, with rubble and debris piled up to add that last piece of character to them but they are certainly usable as they currently are. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMcKu1pWNJMdUPPiD_aRzLm4-oupNznzDe38IBungUIS-ey_lX4STHQOGe8NItK4OvKCJ3cmty6Wuyhsoiql_NxQvKDpfLNQmfo7OdZOsfUk1wcav0YUPjC1PNjOc0meyaHJRe2K91y8s/s1600/DSCF0797.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMcKu1pWNJMdUPPiD_aRzLm4-oupNznzDe38IBungUIS-ey_lX4STHQOGe8NItK4OvKCJ3cmty6Wuyhsoiql_NxQvKDpfLNQmfo7OdZOsfUk1wcav0YUPjC1PNjOc0meyaHJRe2K91y8s/s320/DSCF0797.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGMJqagp2nGu1PM3t2JlaKlrf5QY-0sTuEz_W_Xy5PIcTbw2zLs0h7iaqMqP3HLb9i_9O8h3Q-Sypk0pIYFuXbdXSJvCcPKuwO2BLr33eStcoTTuOLeEE1y4yl6DYUvXF9ykgiPXvBSt4/s1600/DSCF0800.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGMJqagp2nGu1PM3t2JlaKlrf5QY-0sTuEz_W_Xy5PIcTbw2zLs0h7iaqMqP3HLb9i_9O8h3Q-Sypk0pIYFuXbdXSJvCcPKuwO2BLr33eStcoTTuOLeEE1y4yl6DYUvXF9ykgiPXvBSt4/s320/DSCF0800.JPG" width="320" /></a></div>
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<span style="font-size: xx-small;"><i> Examples of the street debris - these aren't quite finished as of yet.</i></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHrx_w1CYSIwLHov-G37Kx2q884zm8wZhJrZiBKYOeaP0q3YeyZQdWK_TS0AeaSfVJxdmG3nTVCMKr0aU_ZKsHop3MJ4TR6Qu1niQM2Jq7cD2qlpG0xJOMG4y1srDVilwbG7ngozqou4Q/s1600/DSCF0795.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHrx_w1CYSIwLHov-G37Kx2q884zm8wZhJrZiBKYOeaP0q3YeyZQdWK_TS0AeaSfVJxdmG3nTVCMKr0aU_ZKsHop3MJ4TR6Qu1niQM2Jq7cD2qlpG0xJOMG4y1srDVilwbG7ngozqou4Q/s320/DSCF0795.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt5EvXX4o7D_pDHrkBGrURBhtNAd3WGWRZAxTkebfzhyphenhyphenW8_8xfzX-a-QGPW8sSG640a8isw9ZoQs7i2Bb0uReucKPXnCYSAS4RMlQsGtbit55CutJuaT_-97wvrVAzwtB9OEZ7eRjmW3U/s1600/DSCF0796.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt5EvXX4o7D_pDHrkBGrURBhtNAd3WGWRZAxTkebfzhyphenhyphenW8_8xfzX-a-QGPW8sSG640a8isw9ZoQs7i2Bb0uReucKPXnCYSAS4RMlQsGtbit55CutJuaT_-97wvrVAzwtB9OEZ7eRjmW3U/s320/DSCF0796.JPG" width="320" /></a></div>
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<span style="font-size: xx-small;"><i>Take a walk down Crease Street...</i></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhghN6V1QdwqPNpASJ66gtgMABxn3EoL12DLzAkHQYl1QUCQunZ_W02tpKeZTsZ166H08aV6Y8Zq27pXt6fDJgZ8OVk3ZvtxILTEiB-juYMw1oueeL3JQiRliubiyGjX4NmF_Yef8H655k/s1600/DSCF0798.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhghN6V1QdwqPNpASJ66gtgMABxn3EoL12DLzAkHQYl1QUCQunZ_W02tpKeZTsZ166H08aV6Y8Zq27pXt6fDJgZ8OVk3ZvtxILTEiB-juYMw1oueeL3JQiRliubiyGjX4NmF_Yef8H655k/s320/DSCF0798.JPG" width="320" /></a></div>
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<span style="font-size: xx-small;"><i>Obligatory Fallout poster. </i></span></div>
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What I like about them is that they are generic enough in design to use in a variety of different style games - from Zombie games, 40K, WW2 games through to post apocalyptic Fallout type games.</div>
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Whilst these ruins don't really offer enough to count as full buildings, they do a good job providing cover and blocking line of sight, and there is enough to fill a 2x2 foot table here quite comfortably. Add some intact buildings, and they definitely add a little something to the battlefield.</div>
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Hope you like them.</div>
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Snake Eyes and Box Carshttp://www.blogger.com/profile/05727291517450273879noreply@blogger.com5tag:blogger.com,1999:blog-6312395052927639257.post-33137462458474763312016-03-20T15:12:00.002+13:002016-03-23T21:10:38.423+13:00A Bag of Goodies (Part 2)<div style="text-align: justify;">
Sorry all, been pretty slack with my follow up post. </div>
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Like anybody would, I went through the bag as soon as I got it home, but it took a while to find time to take the pictures for this post so apologies for that.</div>
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As I mentioned in my last post, I paid NZ$10 for a large bag of what looked like an airport themed play set of some kind, but even though the bag was big and see through, it wasn't entirely clear just what was usable.</div>
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Sifting through it, I've discarded about a quarter of the contents - mainly vehicles which are the wrong scale or items that have no practical use for a zombie game.</div>
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But without further ado, here are some pictures of what is usable...<br />
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This is about half of what is probably usable within the bag.<br />
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<i><span style="font-size: xx-small;">Here are some barricades, with a Zombicide zombie as a reference. Useful for street clutter if nothing else. I got about 20 of the grey ones and 10 of the yellow and black ones. </span><span style="font-size: xx-small;">We've come up with some rules for barricades in our game, so these will be perfect to try out for that purpose.</span></i></div>
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<span style="font-size: xx-small;"><i>Hmm... Shiny. If I give these a repaint I think they can be useable as searchlights. I'm thinking an army outpost with these, sand bags and such coming under attack from a swarm of undead. Maybe some kind of night time mission where the undead are attracted to the lights and the survivors need to kill the switch... possibilities.</i></span></div>
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<span style="font-size: xx-small;"><i>All manner of street debris - signs, lights and oil drums - some are perhaps a bit too big but I'm sure they are still usable. I'll take the stickers off the larger signs and use them for billboards and such, the satellite dishes could be used for objectives and digital sky dishes on the side of buildings etc. </i></span></div>
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<span style="font-size: xx-small;"><i>Some possibilities there I think.</i></span></div>
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<span style="font-size: xx-small;"><i>These are obviously part of some kind of kit in which you can build an airport hanger. The scale is slightly off - but the plan is to remove the stickers and use them as some sort of small office spaces or add them to other buildings. No concrete plans as of yet, but there is some potential there I think.</i></span></div>
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All in all, for $10 I don't think I can really complain. No doubt most of this stuff will be absorbed into our scenery and I'll show you what I do with the various parts in the future.</div>
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As mentioned in my previous post - whilst the selection of 'modern' terrain is growing all the time, it is still quite expensive and it can never hurt to look in second hand shops to see what they are selling. It may need a bit of work, a repaint or cutting or filing, but toys and parts are more than usable for the purpose.</div>
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Snake Eyes and Box Carshttp://www.blogger.com/profile/05727291517450273879noreply@blogger.com3tag:blogger.com,1999:blog-6312395052927639257.post-21047559206627582912016-03-15T22:12:00.000+13:002016-03-15T22:12:56.900+13:00A Bag of Goodies (Part 1)<div style="text-align: justify;">
As most of us who are into post apocalypse gaming can attest to - getting terrain and street furniture can often be quite expensive. Whilst there is more choice now than ever before, I've found that it is still quite expensive to purchase modern scenery for our games.<br />
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Now I subscribe to the mantra that one mans trash is another mans treasure, and so a great source of potential bits and pieces can come from what others discard and throw away.</div>
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Like many places, here in Hamilton, there are a few second hand shops with toys for sale that others have donated, and our local rubbish tip also does something similar - they go through what has been thrown out, and have an area where they sell the things that are... well, sell-able...</div>
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It was whilst dumping a load of rubbish off at the tip this weekend that I had a look around and found this big bag of 'stuff' for $10...<br />
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Now this bag is big, and I instantly saw that there was at least some things inside that can be usable. It seems to all have an airport theme to the contents, and whilst some of the things, vehicles especially, don't seem to fit the 28mm scale we game with, I felt confident enough that there was something in the bag that was usable to make it worthwhile picking up for a tenner...<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF2qWj61riJ3nv0Awfl-Xq_TLd6zWKxtCPSQYpEYcCMl9yhTMy45U4xlLk_4IbOaXKgObM6xI2qv5-ust5I96T2yyo25-MP6rwmgQnYoRuuownu9GvMekSBTr7_my7lRaq9ITWbnbjAd8/s1600/DSCF0728+%25282%2529.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF2qWj61riJ3nv0Awfl-Xq_TLd6zWKxtCPSQYpEYcCMl9yhTMy45U4xlLk_4IbOaXKgObM6xI2qv5-ust5I96T2yyo25-MP6rwmgQnYoRuuownu9GvMekSBTr7_my7lRaq9ITWbnbjAd8/s320/DSCF0728+%25282%2529.png" width="180" /></a></div>
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<i><span style="font-size: xx-small;">To give you an idea of the size of the bag, that is a Zombicide zombie placed next to it!!!</span></i></div>
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So, I'll open it up, sort through it and post up what I've found...</div>
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Snake Eyes and Box Carshttp://www.blogger.com/profile/05727291517450273879noreply@blogger.com1tag:blogger.com,1999:blog-6312395052927639257.post-19415183902844433582016-03-01T22:12:00.000+13:002016-03-01T22:12:49.718+13:00What's all this then?<div style="text-align: center;">
<img alt="Image result for zombies ahead" src="data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBxMSEBUUEhQWFRQXFiAYGBcWGR4cFhoYFxwXHRggGhgYHyogGB0nHRoYITEiJikrLi4uHSAzODMsNygtLisBCgoKDg0OGhAQGywkICQyLCwvNCwvLCwsLywsLCwsLCwsNCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLP/AABEIAQgAvwMBEQACEQEDEQH/xAAcAAACAgMBAQAAAAAAAAAAAAAABwUGAQQIAwL/xABREAACAAQCBQYGDwUGBQUBAAABAgADBBEFEgYHEyExQVFhcZGxFCIycoGhFzM2QlJTVGJzdJKisrPRIzQ1wdIVY4KDwvBDRJOj4QglJtPyFv/EABsBAAEFAQEAAAAAAAAAAAAAAAABAwQFBgIH/8QAQhEAAQMCAwILBAkEAQUBAQAAAQACAwQRBSExElEGEzJBYXGBkaGx0RQiUsEVMzQ1QlNywuEWI7LwgmKSotLxQyT/2gAMAwEAAhEDEQA/AGltW5z2x5L7XP8AG7vKsNkbkbVuc9sHtc/xu7yjZG5G1bnPbB7XP8bu8o2RuRtW5z2we1z/ABu7yjZG5G1bnPbB7XP8bu8o2RuRtW5z2we1z/G7vKNkbkbVuc9sHtc/xu7yjZG5G1bnPbB7XP8AG7vKNkbkbVuc9sHtc/xu7yjZG5G1bnPbB7XP8bu8o2RuRtW5z2we1z/G7vKNkbkbVuc9sHtc/wAbu8o2RuRtW5z2we1z/G7vKNkbkbVuc9sHtc/xu7yjZG5G1bnPbB7XP8bu8o2RuRtW5z2we1z/ABu7yjZG5G1bnPbB7XP8bu8o2RuRtW5z2we1z/G7vKNkbkbVuc9sHtc/xu7yjZG5G1bnPbB7XP8AG7vKNkbkbVuc9sHtc/xu7yjZG5G1bnPbB7XP8bu8o2RuRtW5z2we1z/G7vKNkbkbVuc9sHtc/wAbu8o2RuXxEddJLaxNZtQtS9PRvsklMUZwAXZl3NYm9lB3bt+6NxhGAwGFstQNouztzAc3aokkpvYKn+yHifyuZ939ItvoWg/KHj6pvjX70eyHifyuZ939IPoWg/KHj6o41+9Hsh4n8rmfd/SD6FoPyh4+qONfvR7IeJ/K5n3f0g+haD8oePqjjX70eyHifyuZ939IPoWg/KHj6o41+9Hsh4n8rmfd/SD6FoPyh4+qONfvR7IWJ/K5n3f0g+haD8oePqjjX70eyFifyuZ939IPoWg/KHj6o41+9bMnTPGH3pPqGHzUv3LB9C0H5Q8fVHGv3rZXSPHjwarP+Uf6IPoWg/KHj6o41+9YbSTHRxarHXKP9EH0LQflDx9Uca/etSfpvi6eXUT185QO9YPoWg/KHj6o41+9ePshYn8rmfd/SD6FoPyh4+qONfvR7IeJ/K5n3f0g+haD8oePqjjX70eyHifyuZ939IPoWg/KHj6o41+9Hsh4n8rmfd/SD6FoPyh4+qONfvR7IeJ/K5n3f0g+haD8oePqjjX70eyHifyuZ939IPoWg/KHj6o41+9Hsh4n8rmfd/SD6FoPyh4+qONfvR7IeJ/K5n3f0g+haD8oePqjjX70xdVmsOdVTvBashnKky5lgCSouVYDcd1yD0RnscwSKCPj4MgNR8wnopSTYpqRklJWRAhcn6TfvtT9PM/G0etUf2eP9LfIKvdqVGxIXKIEIgQvalpXmuElozueCoCzHqA3mBCu+GaqK51D1BlUcv4VQ4U26EFzfoNoQkDVORxPkOywEnozUrK0MweR7fWT6ph72nQInVme9x0gw0Z2jRWsOA1kmoDes+l1uyq3CpO6RhUtvnVExphPWpuPXDZqDzBWcfBkfjk7h/PyW3L05nJ7TT0kkcmzkgesmOTM9TW8HaQalx7fQL4maf4geE/KOZUQD8MIZH71IbglCPweJ9V4nTfEPlL9i/pHO2/enPoii/LHj6oXTjEB/wAy/Yv81g2370HCKL8sePqveVrAxAcZwcczS0Pcsdca/emn4HRO/BbqJ9UTNMzM/eKOinDlzyRc+kH+UKJn86jP4OUp5JcO0ei1JszB5/t2GmUfhU00j7hssdifeFBl4Mu//OTvFvK/ktKboFhc/wDdcQeQ3wKuWLf9RLAeuHBMwqsmwWsi/Bfqz/lQeM6r8Rp1zrKWol/GUzbQdgs33YdBuqtzXNNnCyproVJBBBG4g7iOsQLlfMCEQIRAhWzVV/GKXzm/LeKnHfsEvUPMJyLlhdKx5mpqyIEq5P0l/fan6eZ+No9Zo/s8f6W+QVc7UqNiSkXrS0zzHVJas7sbKqi7E8wA3mBCZGGatpNMqzcXnbMkXWlkkNPbmztwQcf1Bjh8jW6qdR4fPVH+2Mt50UyNKxToZWHU8ujl8MyjNObzpjXJ7+mIzpnHTJaml4PU8ecvvHuHqq/VVUya2aY7O3O5LHtMNK8jjZGNlgAHRkvGBdogQiBCIEIgQiBCIEIgQiBCIELbw7E51O2aTNeWfmkgHrHA+mAXGiZmp4phaRoPWpufj9NWjJilKk48PCJQEuoXpJXc/VuHQYfbORqqCr4ORu96A2O45jv181XMf1Zts2qMMm+GSBvZALVEsfOT33WBfoiQ14dostU0k1O7Zlbby7EvSLcY6UdYgQrZqq/jFL5zflvFTjv2CXqHmE5FywulY8zU1ZECVcn6S/vtT9PM/G0es0f2eP8AS3yCrnalfOA4NOrKhJEhM8xzYDkA5Sx5FA3kxJSJsSDT4Ohk0WWbWEZZ1WRfKeVJIPAc57b8kaSbmatNhWB8YBLUacw39fQq1Oms7FnYsxNyzG5J6Sd5iOte1rWgNaLAL4gSogQiBCIEIgQiBCIEIgQiBCIEIgQiBCIEIgQtnD6+bImCZJdkccGXuPOOgwoNjcJuaGOZmxILjpUzi2DU+NqWlqlPiYW5A3Sqm3Hd72Z0948mVHLtZHVYjFMHdS/3I82eI6/VKKokNLdkdSrqxVlO4hlNiCOQgw8qRWfVV/GKXzm/LeKnHfsEvUPMJyLlhdKx5mpqyIEq5Q0l/fan6eZ+No9Zo/s8f6W+QVc7Upl6PUv9l4UswC1ZXLfN76VTcgHMW3H/APIjqZ9hYK8wKgFRKZH8lvif417lJaT6Eilo5dSk7aq5XdltYOpIN7noHphl0ey0FX9Di5qKh0DmbJF+fcVnQvQY18l5pm7MK+QeLmvYAnlHOIWOPbF0YnjHscgjDb3F9bKCw7Bmm1q0t7MZplk24ZSQxt0AEw2Bc2VhNVtjpjPzWv36Ld000cWgnJKE3aFkznxctrkgcp5jHT2bJsmMMr3VkZkLdkA21upzRvVu1VSpPadsy9yq5L7gSFN78trx2yIuF1X1uPCnnMQZe2pv/Cos6UUZlYWZSQRzEGxhlaBrg5ocNCmHhWrETqeVONTl2iK9snDMAbXzQ+Ibi91m5+EJildGI72JGu7sWxM1TXU5KsFuS6bvSQ26DiNxTQ4S2PvReP8ACptBo3MbEFopp2blipNr2spYEcLggDthoNO1slXcuIMFIamPMWvu57Le010MfD9m2faS33ZstrMN9iLniN/oMdSRliYwzFW1u022yR25b19aF6G+Hy5r7XZ7MgWy5r3BPOLcIGM27rnE8VNG9rdm9+my+dCtEPD2nDa7PZZfe5r5s/SLeT64I2ba6xPFPYgw7N9q/PbS3qs6MaH+F1VRI2uTYkjNlvmsxXhfdwvCMZtkhJXYp7NDHLs32unTK6jdLNH3oagymOZbBke1gyno5CDcWhHt2TZSsPrm1kPGNyOhG4qUpdDM+Fmu2trKx2eX4LlfKv0X4R1se5tKJJiuzWil2d2d94uo7RbRidXTCsuyovlzG8lb8OsnmjlrC42Ck1+IxUbLvzJ0G/8AhXltVEm2UVTbS3wVt9m97emHuI6VQDhJLe5jGz1nzVCx3Bp+H1AV9zDxpcxeBAO4qeQg8nJDLmlpsVoaSrhrYdpumhB8itfWZQrWUcvFJagTQwkVYAsC4A2cz0iwPWo5DEuN+0Fh8UovZJywck5jq/jRVvVV/GKXzm/LeK3HfsEvUPMKFFywulY8zU1ZECVcq41Jz4jOThmqnW/XMIj1mj+zx/pb5BVztSmjrKf/ANweWBZZSJLUcyhAR+Iw3Lyyt9gUYbRNI57nxt8lccPbwvRx14tKQr6ZJzL93LDg96LqVNMPZcYDuZxB/wC7I+N1LaGTFo8Oolfyp7+ubndfUFEdR+6wdKh4kHVVXM5ujB/jYHxuozCsDy6Qz3t4qoZw86aAD6zMjlrf7p71KqKzawhjb5k7PY3PysqXpfMatxd0TeWmiSv+GyE9V7mGpPeebK8w5opMPa53MC49uaaNdjKUdVRUa2COCp6AFyyu1haJBfsua1ZOKkdVQTVJ1Gfjc9wSz1o4XsK92A8WcNoOa53OO0X9MMSts9anAqnjaQNOrcvRXrFMOm1GAyZUlc7mVJIW4HDITvJA4Q84ExADoVBBPHBir3yGwu75qE1d6K1tNWCbOQypQRg13U5rjcLKTy79/NHETHB1yLKfjOJUk9PsRnadcWyOXeF8PiMufpJKaUQyqcmYcGKy3uQeXebX6IS4MtwlED4cHcH5E59VyFeMbWVWGfQPufZK6nrJysPNYC/X0w86zyWFUNMZaXYq26XI9R2hVzVPRvJWslTBZ0mBWHSFb1csNwZbQKtMflbK6GRmhF/FaWpfy6zrl982Ep9SnuEvIh/5ftX1qz/idf5zfmmEg5R7fNJjf2KDs/xClNLKNMUo5plD9vTTXUDlvLJDL1MoBHTaO3jjGm2oUTD5XYfUN2+Q8A9417DkVoYZ7mG+jmfmtCD6lSZ/vsdbf8QtnAn8CwAzpe52ll7/AD3OVT6Lr2QrTsxXCZqx7XioidoCB2DM96WuBUNZPnGbTK7zZZDFgwzAkmxJYi97GI4DibhairmpYY+LmIDTla2SsmsOsrZ0qU1XSCQEeyuGBuWG8WB5ct/RHcjnm20LKsweKlikcIJdq40tu5/FQ2j67TDsVlNvXwQzbfOlXZT2x3AfeITHCZg4uN3PcjvVI1Vfxil85vy3iHjv2CXqHmFlIuWF0rHmamrIgSrlHSJiK6oI3EVEwg9Ido9Zo/s8f6R5BVztSmrp0wnmnrk9rqpCtcckxAFdT0jd644mFnX3rbcHagPpzHztPgc/O6s2puqDLU0zcCA4HnAq/wDojqA6tUThJGWujmHV8x81nWriOwmUUqXu2NpoHmkKn4WgnNrAcyTAYOOZNI/8Xu9+vmFfqqbLlpMrP7gEnnRA7r+Iw+bD3lno2ySObTf9XibA+SV2qXDTOrXqH37IE3PLMmXHdmPZEaBt3XPMtXwgnEVMIW/iy7B/oVixfSHB3qS84M06W2XMFmbjLJtaxtuMdufETchVlPQ4o2HZjIDTna45x0rGs+nSrw6VVyt4Qhgbb9nMsDu5N+XsMLNZzQ4JcCe6mrHU8mV8u0f6VtYriM2nwGTNksUcSpIDAA8cgO4gjgYVxIjFuhNQQRz4q9kguCXfNQWrzTGqn1ok1EzaI6ta6qCGUXFioHMRHET3bVibqfjGFU8VMZYm2ItznTtXy1AsnSVFQBVZs9hwBaWxa3pvCWAlsF0JnS4M4uNyMu5w+S+dP8WekxqXPTikpLj4SkuGB6x/KEkOzLcdCXCaZtThzonc5PYcrFMrDtlMU1EreJ6KSefKDa/TY2PVEkWPvDnWXl4xjhDJ+En+VQNS/l1nXL75sMU+pWi4S8mH/l+1fWrP+J1/W35rQkHKPb5pMb+xQdn+IUPgmkXgeM1Oc2kzaiYj8w/aNlb0H1EwB+y8qZVUPtWHR7I95rWkdwuO1X/S+jSVhVSssWUqzW5Lu+ZrdFyYdkADDZZ7DpXSV0Tn63A7hYKD0Nda/BnpcwExFMs9G8tLa3Nw7DHMfvR7KnYkHUeIiotkSD8iFVcBwnF6Sc0unlshcgMxVTLspNjmYEW3k7oaaJAcgrerqsNqYw+VwIGguQe4c6tmt1SMOlBjmYTlBPC5CTLm3Jvh6bkhVHB0g1jyBYbJ8wl9Lm+C4JXVDbjUAUsofCzXMy3OMpP2THNO3Up7hLOC5kI5sz26Kl6qv4xS+c35bxCx37BL1DzCzcXLC6VjzNTVkQJVyfpL++1P08z8bR6zR/Z4/wBLfIKudqVddWuPSpspsMrGCy5jZ6aaf+FPPIfmt33+FcPPYHCyl0NY+kmEje0bwpimqKrCqtvFCzQpU5hdWViDccLg2BBiHmx3St09lPiVOM7t1y1BWlj+NTaydtZ2XNlC+KLCwvbdfpMI5xcblP0lJHSx8XHe2uakp2mtU1J4KSmyyCXfL4+VbW8a/MLcIXbds7PMorcJp21HtAvtXvrlcrywDS6oo5TS5GzAY5iWW7XsBxvyQNe5ui6q8Lgqnh8l8stclAkxyrFWCk0wqZdIaQbNpJVlsyktZr3336d0dbbrbPMq6TC4H1HtBuHZHI7uxfNbpdUTaNaRsmyVVUWXxrJbLvv0DkhS9xFjoiLC4I6g1Db7Rudcs1GYRiT009J0q2dCSLi43gg3HUY5BINwpdRTsnjMT9CpKp0tqHrEqyJe2QWFlOUizDeL7/KMKXm+1zqKzDIWU7qcX2T0583R0LTx/G5tZO2s7LnyhfFFhYXtuv0mEJLjcp6kpI6WPi472vfNSOBaa1VJJ2MooUuSA63tfjbeN198dNkc0WCjVWEU9TJxj736CtfR3SmfRGYZGT9pbNmW/k5rW3i3lGEa9zdE5WYdDVhokv7t7WO//wCLODaVT6WdNnSsmebctmW43sWNhfdvMDXFpuEVOGw1EbY33s3Sx6LKKralps15j2zO5drcLsSTYdZhCb6qZFGI2NY3QAAdinp2m9W9J4KxRpeQJcr4+UWt41+O7jHW27Z2eZVzcIpmz8e24N765XUNhWKTqaYJkhyjjlHAjmIO5h0GOQSMwp1RTxVDNiUXH+6K2TdaNaUygSVPwwhv6AWIv6Ic451lTt4O0gdclxG6/wDF1r4dVVeJS1ppjqJEptrNnMN6DxySzk2981h/IQjdt/urqobS4aTUge8RYDmOnoLlUHWTpSlXNSRTXWjpgUkj4Z9/MPSx9XMSYmNAAsFippnzSGR5zK8dVX8YpfOb8t4qsd+wS9Q8wki5YXSseZqasiBKuT9Jf32p+nmfjaPWaP7PH+lvkFXO1KjYkpEyNGNPpU2StJiwZ5Si0qpXfPk9B5XTtO7gd1uHsDhmplHXTUj9qM9Y5ipbGNF5kqWJ0llqaVt6z5PjLb5wHkEct90RHRuatrQ4vBVWF9l24/Lf59CgY4VqiBCIEIgQiBCIEIgQiBCIEIgQiBCIEIgQsgQIVjpNGRKlCoxGYKSn5M/t0zde0uXxJ9Hoh1kRdmclRV+OwwAti953gP8AehVPTXTzwiX4LRoaehX3g9smn4U1hx83tvutKa0NFgsZUVEk7y+Q3Ko8dJlWzVV/GKXzm/LeKnHfsEvUPMJyLlhdKx5mpqyIEq5P0l/fan6eZ+No9Zo/s8f6W+QVc7UqNiSkRAhTWjWlNXQTM9LOZL+UvGW3nIdx6+MCFeqXTnDazdX0zUs48Z9Lvlk8paUd49GYw06FpVtS4zVU9hfaG45+Oqk5eiIqBnw+qkVa8cqsEmjrlvw9JEMuhcNFoKfhFTvylBae8eGfgofEMGqJBO2kzEtyspy/a4HthogjVXENXBN9W8HtWhCKQiBCIEIgQiBCIEIgQiBKpXDtG6uf7VTzGHPlyr9prD1woaToFDmr6aHlvA8T3DNSFRo7TUm/Ea6TI/upR2s/7K8OveIebA46qmqOEkTcoWk9JyHr5KKq9ZNLS3XC6Sz8PCamzTOtUG5e30Q82JrVnavE6mpye7LcMh/Pal9jOMz6uaZtTNea55WN7DmA4KOgWEOKvWhAhECFbNVX8YpfOb8t4qcd+wS9Q8wnIuWF0rHmamrIgSrk/SX99qfp5n42j1qj+zx/pHkFXO1KjYkJEQIRAhECF9y5hUgqSCOBBsR1EQIVpwnWTidOAEqnZR72baYD0eOCewwIU5L1sF/3vD6Of0qplv8AaF44MbTqFLirqmLkSEdq2JenGDzPbcPnyj/czsw+/ljkwNU1mO1rfxX6wF6pjuAvy4hK61lt3ExzxAUlvCSpGrWnsPqvVa7AT/zlUOuT+iwns43rv+pZ/gb4oavwEf8AN1bdUoDvEHs43o/qWf4G+PqvFtIcBTkxCb6JSjvBheICbdwjqjoGjsPqvKZp7hUv2nDHmHnnTyPUoYGOhCwKK/G61347dQC1putucm6ko6OnHOJeZ/tE29UdhjRoFBlq55eW8ntKruMaeYjVbp1XNKn3qnIv2ZdgfTHSjquEwIWIEIgQiBCIEK2aqv4xS+c35bxU479gl6h5hORcsLpWPM1NWRAlS31VSEabiWZVa1Y3EA8r88abHpHNjp9kke4PkmIhmUwPApXxafYH6RneOk+I95T1gjwKV8Wn2B+kLx0nxHvKLBLfG9Z9LTVM2Q1FmMpyhYZADlNr2y7o01PgFRNE2UTW2gDz8/amDK0G1lpezBSfID2p/TD39NVP5/n6pOPbuTBxHEaWnpPCpyIkvIGtkUsSwBCgW3nfaM9DBUzT8RGSTcjU83P1J0loFylq2uCTtN2Hps78Sy57c9slr9F/TGm/pmTYznO11G3mmePG5MzR6upK2Qs6QqFDuIKKGVhxVhbcRGYrIamklMUhN+s2I3hPtLXC4VMXWXSeGeDGjsdtsS/iWBz5b2y8OWLo4FU8Rxwl/DtWz3XtqmuNbe1lfq9JMmVMmPLl5ZaF28VeCgk8nRGfidNLI2NrjckDU86eNgLqk6JawKavqlp1o8hYMcxyEDKpPAL0ReV+DT0kBmMt7W385tvTTJA42svDSLWTS0lVNp2os5ltlLDIAdwPAru4x3SYFUVELZhNbaF+f1SOlANrLww3WxQTJgWZSmUpNs9kZRflYAAgdV4cl4OVjWFzJdo7sx80gmbuVo01x+nw6Qk5qdZqu4QBQo4qWvcjeN0VeG0U1bK6MSFpAvnffbenHuDRey1cd0sp6Wgp6xqUMs/LZAEBXOpbebWPC0O02HTT1UlMJLFl8887G29I54DQ6yq/swUnyA9qf0xaf01U/n+fquOObuVt0N0npsQkzp3g6yUkmzFwpFsuYm4G4ACKjEcPno5GR8YXF2lr77b04x4cL2VOxTW7TrNKyKJJksHy3IQt0hQhsOvsi6h4NTFl5ZiDuGdu2+aaMw5grxoZpDSYjKLypSq6ECZLZVzLfgbgb1NjY9EUWJUVTQvDXuJB0IJz/lOsc1wVh8ClfFp9gfpFZx0nxHvKcsEeBSvi0+yP0g46T4j3lFgl/pHKVdI8NyqF/ZvwAHJN5o0VG9zsIqNo3zH7Uy4f3AmPGZTyyIEqXeqX23E/rh73jR8IORT/AKPRMRauTDjOJ9ECFA12iOHuzzZ1NKJJLu7D0sSbxYxYnWgCOOQ7gB5JssbqQklQ4TLxXFzLpZQk0t7nILWkpxY3983qLDmjcy1D8OoNuZ20/p+I83UPkooaHvy0Vn1yTjNrKPD5RyrZbDkzTGyJ2AeuKvg60RwS1b9c+4C57ynJsyGq/wAvQLDxTbDwaWRlymYVG1vbytp5V+XjGeONVhm43bOul8uq2ie4ptrWVA1QzHpMUqqFiSvjcfhSmsCB0qT2CNBwgaypoo6oa5dzh8j80zD7ri1LzHZDmrq5i8JdQ1zzZpjZfWI0VK5vERNPO0eQTLtSnXp3j2bADOHGolS1H+bbOOzNGJwujtivFn8BJ7tPkpL3f27pcao6cy8Zkq3Eymb0PKzD1ERpMfeHYe8jeB3OsmYuWpVaaVM0rmpPVHll3zLMAKG0kkXDbuNoibcjMEa6IkOsNNeUurAy5r21y4XQSpMjwVJKTjMIKybAlLG5Kr87LY9Jjng7PWSPfxxcW2/FfW/T0ImDQBZbutuSyYLQo/lq0sNfjcSWvDGAua7EZ3N0N/8AJdS8gLV1he53Dv8AK/JaHMJ+9qj/AJf5BJJ9WFY9E9HsKegpmmyqYzGkoXLMMxYqL338bxXV9biLaqRrHOsCbWHN3LtjWbIutnTDDZEjBqzwFJaBlGbZbwQGUNex+DeG8OnmlxCL2kk20v1G3ileAGHZVd1R1uGmj2E4SPCGZs4nKt5gJ8UAvuYW3WB5+eLHH4q4T8bHtbAAts3y36dPOuIiy1ip/QrQKZh9dOnrNQyJisqyxmuAXVkvfcbAWv0xX4njDK2mZEWnaBBJy3WPeumRlrrq+Rnk+iBCXek/ukw36J+6bGkofuio6x+1MP8ArGpiRm08siBKl3ql9txP64e940fCDkU/6PRMRauTDjOJ9ECEsddelWxkijln9pOF5lveyubrYjsB541XBrDuMk9peMm6de/s81HnfYbIU3qr0W8Bow0wWnz7O9+Kr7xPQDc9JMQsdxH2qo2Wn3W5Dp3n/eZdRM2QqZrCOz0ko3bybyDc8LCYQezjFzhA28IlaNff8k3JlICnPGJUpJvRVhN0qqHQ3UGbcjoAXvja14MeCMa7WzfVRWZyqFwfDvCJuNS7XOSY6j50ucWHdE2efiWUb+lo722XIF9pR83FjV4bh9Apu4qGU9AYjZ+j9o3Z0RJbTCnq56s6bIPdr5Bc3u0NVswaUE0sdF4KpUdSyFAioqXF2Bhx1Nj/AOacb9aoTGcCFdpJPpmcoHdjmAuRllZuB6om01YaTCGTAXsB4usuS3akIXtphq9fCpSVlPUFzLmLe6AFST4rDeQd9hY88cYdjTcQeaeVlrg8977xzIfFsC4Kk9ZuLmrwKinkWaZNBa3DMEmhrekGI2DUwpsSmiGgGXVcELqR20wFfOsL3O4d/lfktBhP3tUf8v8AIIk+rC0sD1QNU00meKtV2stXy7Im2YXtfPvh6q4StgmfFxZOySNd3YkbBcXumPo3gsnC8PMiqny2lFmzPMsiETN2UhjbeL8sZysq5MQqhLAwhwAsBmcufIJ5rQxtiqTjWqKXOXbYdUKUYXVHOZCPmTVvcdd+uLym4SvjPF1bCCNSNe0encmnQ3zaV5ao8XqaavfDqgtls1kY3MuYgv4p+CVB3DdwI6e+EFNBPSisitfLMc4OWfTeyIXEO2SnNGIUpECEu9J/dJhv0T902NJQ/dFR1j9qYf8AWNTEjNp5ZECVLvVL7bif1w97xo+EHIp/0eiYi1cmHGcT6BAEi5dxTG3/ALTmVMwLNdZ5bK4OQ5DZAQCNwAXdfkj1WCmYKNsLbgbNstc9e9QC47V1afZnr/i6b7D/AP2RU/0vR7394/8AVOce5WjWTo/NxDD6aslLmnpKV3ROLI6hmyDiSrbwOYnliswasjo6uSmebNJIBO8G2fWPFOSNLmgqsJrerVptiZaGcBk2xvm5rlOGf1X5OSLQ8GqUzcZc7Ouzzd+75c6b491rK36mtFZlOkyrqFKzZwsgbyxLvclr8Cxtu6BzxT8I8QZM5tPEfdbrbS+lh1fNOQstmVFaqVBxfEgeBLj/ALpiVjtxQU5HR/iki5ZUDq/0fy6QGURupnmNv5kJCHtZTFhitbfC+MH4w0d+vzXEbfftuU9hvuvm/wCL8gRXzfcLez/Jdj61VvSTHWodIZ9Qih2RyArXAOaXl5OuLKjpG1eFMhcbAgadBum3O2ZCUaQ6cVuLotLLkAAsCVlBmZiPJuTwUHf6OMLR4TS4a4zufzamwA/lDpHPyU/rMwk0mBUMhrFkmjNbhmKTS1ui5MV+DVIqcSmlGhGXVcALuVuywBfOsI//AB3Dv8r8loMJ+9qj/l/kESfVhQOFa162nkS5KS6cpLQIpZXzWUWF7ON8T5+DtLNK6RxddxvqOfsXImcBZWzDMSqMfwuslzFlrNQoZQQEAsLtY5mPG1r9MVU0EGD1sL2E7Jve+7TmA01XYJkaVXdF9ZU/DZPgk6m2hlkhQzGW6XN8rAqb7zu4RY12BQ10nHsfba3C4PSMwuGylosQpnVfR1Fbic3E5yZUs2U2sC7AKAl+IVLgnqiHjksNLRNoozc5dwzz6yuogXO2inBGLUpECEu9J/dJhv0T902NJQ/dFR1j9qYf9Y1MSM2nlkQJUu9UvtuJ/XD3vGj4Qcin/R6JiLVyYcZxPogQvnZjmHZC7Tt6SyNmOYdgg2nb0WWJsxUUsxCqOJJAA9J3CFa1zzZouULVkSKaY21RZLtfy1Csb+cOWHnvqIxsOLgNxuPBIADmveprZcu20mIl+Gdgt7cbXO+G2RSP5DSeoXSkgar1UDiLdcckuORQvCmq5UwnZvLcjjkYEjrtHckcrB74I6wQgEcy8f7Vpr+3Sb+el++O/Zqi1th3cUm01ZTEadmAE2SzE2ADqST0C+8wGCoaLlrgB0FFwts5VBO5QBcncAAONzDI2nGwzSrykVUubfI6TAOOUhrX4Xtwjp8ckfKBHXki4KzUz5csDaMiDgM5AF+i8DGSPPuAnqQbBa6YjTE2E2SSeQOl++HDBUDMtd3FJdq3VUDgAOqGCTzpV4VNBKmEGZKluRwLICe0iHGTysFmuI6iQiwXuoAFgLAcg4Q2XE5lCzCJUQIS70n90mG/RP3TY0lD90VHWP2ph/1jUxIzaeWRAlS71S+24n9cPe8aPhByKf8AR6JiLVyYcZxPogQiBCIEJe678S2WGiUOM6aq/wCFPHPrC9saPgzBt1Zefwg95y9UxObNsoTURXMj1VI/isLTQp4gjxJn+iJ/CmEObHO3MafMfNcwHULx/wDUF5VH1Te+VHXBPky/8fmkqOZN+T5A80d0Y53LPWpPMlBqE9vrPNT8TxseFX1UXWfIKNBqVTtDtDnxOdPVJiy9n4xLAm+ZiOTqi6xHE20MbHOaTfLJNMZtFXvR7VHNpquTPNTLYSpiuVCMCQpvYG8UFVwljmgfEIyNoEajnCebCQb3Vq1r4nsMKn7xmm2kr05/K+4GipwCn46uZub73dp42Tkxs1L3UbWNJrptO4y7aSGAPG6WZe1HYxouE8Qkpmyj8Jt35HxATMBs6ysmvv8AcZH1j/Q8VvBX7Q/9PzC7qNAqlR6pKidSS6iVOlsZkpZiyyCD46hrZuF99ot5OEkEc7oXtIsSL5cxtdN8SSLhWPUxpLNZ5lBUMxaWC0vP5S5TZ0JPNuIHJviu4SUMYa2qiAz1tob5gruFx5JTXjIKSiBCIEIgQl3pP7pMN+ifumxpKH7oqOsftTD/AKxqYkZtPLIgSpd6pfbcT+uHveNHwg5FP+j0TEWrkw4zifRAhECEQISh1knwzHKKiG9Uy5x55zP/ANtRGzwb/wDlw2Wp5ze3YLDxKiye88NXzUnwHSsHglRa/VOXL+YohWD2vBCOdn7Tf/FHJlXx/wCoHyqPzZvfKg4J8mX/AI/NFRzKFXSnSG24VNrfJF4f9KJ30dg9/wAP/ef/AGXO3J/oUxqA9urL8cifieIXCv6uLrPkF1T6lU3RPGa6lnTjQyy7Nue0ozLAMbbgN2+8XVfS0tRGwVJsBpnZNMc4H3UxNCdKsXn10qVVSWSQ2bOxp2QCyMV8Yjd4wEZ3EsOw2Kme+FwLha3vX5xzX3J5j3l2a8NdtSZ0+jokO93zEct3Ily/9cd8GYxFFNUu0GXcLn5InNyGrU02kDDsdoqhQBLKy1J8z9k/3CsPYY812GzRHW58feHjdI/3XgqY1+fuMj6x/oeIXBX7TJ+n5hdVGgV00L/htH9VlflrFHiX2yb9TvMp1nJCWWFJs9LpgTcC8wn/ABSSzfe3xqZzt4CC7cPB1kwPrU5oxKlIgQiBCIEJd6T+6TDfon7psaSh+6KjrH7Uw/6xqYkZtPLIgSpd6pfbcT+uHveNHwg5FP8Ao9ExFq5MOM4n0QIRAhECFz1T4RUYzidXOppipZywdmYeITllgFQTfKPVHo76mHC6OJkwJytYW11OvSoWyXuJC8NL9EKzDRKqJ01Jh2gCsrMxVl8YXzAbtxjvD8Tpq7aijaRlncAZHLmQ9jmZlWDXfWCfLw6avCZKdx/iEk/ziu4NRGJ88Z5iB3bS6mNwCnRJPiDzR3RiXcs9alcyUGoT2+t81PxPGx4U/VQ9Z8go0GpURqp0kpqGoqmqpmzDgBfFZrkMxPkA2ibjtBPVwxiFt7a5gc3SVzE8NJumfR6x8NmzElpUXd2CKNnNF2YgKLlLDeRxjKyYFXRsL3MyAuc26DtT4lYTa6WOkVDOxbHZ8undVMoWVmJAVZNlO9QTfOT2xqaOWPDcMY+UH3tbf9WfkmHAvfYLR0x0BraOn29ROSaisF3M7Fc3L44FhcAekQ/h2M0tVLxUTS065gDTqKR8bmi5Vh1kYn4TgNBOvcs4DecqOr/eBiuwen4jE549wy6iQR4LuQ3YCp/AdZWHU+HyEaazTZVOimWst7l0QAgMVC8Ra97RX1WA1s1XI4NAa5xN7jQnXf4LtsrQ0Kv6pZcysxaor3FgMx6A802Cg8tkv6oscfcyloY6Vp3dzeftK4hu5xcnPGIUpECEQIRAhLvSf3SYb9E/dNjSUP3RUdY/amH/AFjUxIzaeWRAlS71S+24n9cPe8aPhByKf9HomItXJhxnE+iBCIEKjaX6x6KleZTNtXmZSrGSFOQkW8pmAzC/Cxtyxf4fgVTO1swsBkRtXz7homXytGSzqnoKFKaZMoXmuJjAPtrbRGUblIUW5b8vHjBj81W6ZrKkAW02b2N+fNEIbbJWDSvRyViFPsJxYLnDhktmDLcbrgjgSPTFbQV8lFLxsdibWz0Xb2BwsVA4pq0pp9PTSHnT8tMrKhBXMQ5B8bxbbrAC0WEOPzQyySta277E683auDECAFdFWwA5haKMuubp1VvRDQmRhzzXkvMYzQA2crYZSTuygc8WmIYvLWta2RoGzuuuGRhuirr6mqIknbVG834py/4IsRwpqgOQ3x9VxxDV74bqko5E6XNSbPLS3WYoJS10IIv4nC4jiXhLUyxujLW2cCOfnFt6BA0G6ktGdGKPD6may1GafOHjCa6Z7FsxsoAO827BEeur6qtha0x2Y3cDbS3Toumta06qZ0sw1KmjmypizGVgLiVbabiCMobcTuiDh874KhsjSARvvbTnsuni7bJSYDSyK5/7LAqPBpM15izbATATdQHBTxBc2sRe5JJFrRsap8tI3247O24AW5t+WefpvUZoDjscytKamaEHfNqCObMn8kinPCmq5mt8fVO8Q1XvBsJk0slZMhAkteQcSeUkneT0mKGpqpamQySm5Kda0NFgtx3CgkmwAuSeAA4ww1pcQAlS0XXJTGqEsSX2BbKZxYAjfbNkt5HA8b25I1B4LzCEv2ht62+V9/ZZMceLpmA80ZYiyfRAlS70n90mG/RP3TY0lD90VHWP2ph/1jUxIzaeWRAlS71S+24n9cPe8aPhByKf9HomItXJhxnE+iBCqulun9Jh5yTCZk34uXYsB84k2Xq49EW+H4LUVg2m5N3n5b00+UNXOmM1u3qZ061tpNeZbmzsWt649Ggj4qJkfwgDuFlDJubrawLSSqo8/g05pee2awBva9vKBsd/EQ1U0VPU245u1bRK1xbopnD9ZWJSnDeEGYL3KTQGU9fAj0ERDlwOhkbbi7dIyPp4LoSuHOvev1o4nMIInCUByS0UD05gSe2OIuD9CwZsv1k/KyDK886suh+t6ZtBLxAKUO7bItmB53UGxHSALcxisxDg0wtLqXI7icuznv1pxk5/EnKjAgEG4IuCOBB4WjFEFpsVJS/0oxmqocUp5k2ZegmEoTlAEsvYWdhxAIDAnfbNxjR0NNT1lFIyNtpRnrrbd1jI9Nky9xa4E6JgiM2RZPrlrTj+JVW9j+3fe3leUfVzdFo9Ww77JFpyRp1KvfyimTo3p8aHCJZqiZs5y3g6X8YylIUF2I3KGDAHiQN0ZutwYVde4Q+60W2jzbWtgN9rXTzZNlma2tRqvMFbVTDdp01QTzsMzsf+4IZ4UOYziYGDkg92QHkuoM7lNKMmpCoOn2mtVQz0WXSM8hcrzJxBKspuGUECyHhvJ423W46LCcKp6uIl8gDjcAc46en0TEkhadFt47pHKq8DqZ9O24yWUg+WjEWKsAdxsTDVLQSU2JRxSjnB6D0hK54cwkLnKPRVDXV+jmbwOnzeVsJd+vIseT11vaZLabR81YM5IUjEVdJd6T+6TDfon7psaSh+6KjrH7Uw/wCsamJGbTyyIEqXeqX23E/rh73jR8IORT/o9ExFq5MOM4n1VNYel8ugpmAe1S6nYqACb8MxB3BR0+uLjB8MfWSgke4D7x+XWmpH7I6VzbUTmdmZiWZiWYniSTck+mPSWtDQGt0ChLzhUIgQvuWASLmwvvPGw6uWDmQuhdAdD6VKDJMlJNZyRNZlvmKscoF+AG61uuPPcWxOodVbTHFoHJtzXGf836lMjYNnNUTTPVa1MKmolTUFOi7RVa+bed6ejdY8u6L7DuEDZzHC5p2zkd3X2pl8NrnmVv1MaTPU0z0843enChTymURZQecqRa/NaKbhJh7YJRMwZPvf9XP3p2F9xYq66Q4UlXSzZDi4mIQOhvekX5Q1jFJRVLqadsreY+HP4J1zdoWSg0X1oTKGnamqpLTZko5E8YAgLcFXJvwI3EX9UbKu4Px1comhcGh2Z5+0dajMmLRYqj6XaQtX1TVDS0lkgLZL78vAkni3JfdwEXVBRtpIRE1xNt/+6Jp7to3UdSynnTJcsElmZUW/zjYAdFzElzmxtLjoLkrnVdHauMPanpZsp0CMlTMuq71AOUrY8oKlSOgx5xjUzZpmyNNwWjPvv43U2IWFlaop06o7SOn2lFUJa+aQ4t0lGt64lUUmxURu3OHmuXD3SkPpBhdTh9KDTTmahrZSs24X3gGzgjxTv3EWvwjf0tRBWTESsAliJH8jeobgWjLQqkoRzX/30RcptdN6ucT8Jwuncm7Kmzbzpfi9wB9MeY4zT8RWyN5ib9+anRG7QrJFWnEu9J/dJhv0T902NJQ/dFR1j9qYf9Y1MSM2nlkQJUu9UvtuJ/XD3vGkx/kU/wCj0TEWpWlrM1kvSzvBqMrtFH7WYwzZSeCqDuzAbzcHiBzw/guBMqI+PqL2Og39J6NySWWxsEo8eWraoPhYmme9jaaDnIbybA8nMBu5o19N7OIv7FtkbtMtf5UZ175qSxDQOukUrVM6Vs5akXBIz2bcDlHAXI474jRYtSTTCCN1yb9WXSujG4C5VYixXCIEIgQugNS+PGpoWlObvTkLflMth4l+qxXqURgOElGIagSN0fn2jXzupcLriyvVZRpNTJMUMtwSp4XUhhf0gRQRSvidtMNj65J4i6iKbRpJeIvWSyF2knJMS3F8wIcHqFiOgROfiDpKMUz89k3B6Laei4DLO2gp4xWjVdpaV2ilPUf2u02WDMR7o43MrLTo+5uYs28cDGrjxGaE0oY7IjMcxu8jwCYLAdq6RMbdRVetTmC+EYkrnyJC7U9LcEHab+iKPhDVcTRlo1fl6/70p2Ft3J7YbWCZOqVH/Dmqh6WMqW3cwHojB1ERZFET+IE/+RClg5lSMRV0sOtwQeBFj6YVpsQUio2snCJcvApkpNyyFl5Cx3+I6AAnlJBI6yIv8GqnyYmHnV+1e3SCU1I0bFlzxHoShpl6utNv7LkmXVSZ2xmsJkpgttxGVyM1sy7l4dMZzGMJ+kH7cLhtNFj5jTQ66p6OTYGanJOtjO5kS1Zi05hLnkC+yYkp+zt5QBy3N9wBIJuIhO4NhrRK/KzRdueoGee46+Asu+O5lu4rPZ8ewpnXIxkuSvNunc4HcIjwsazDKprDcAj9qU5vambGVT6yIEqTmj0+pSnxZqQ2mCsNyFzuEvMvkUA3e9gOvk4xtapkD5aUT6bG+wvlqdyitvZ1t6hMH0GqJu2q3ZpryKhMyDx2muGQzxm98Vvbde5BHJE6oxaCPYgaLB7TY6ACxDe/wFlwIyblNPBaIzMTral1XIMtOlwSxyKrMbncBdrbuUG/ARlaqYR0UMLSbm7zuzJA8r59ikNF3Eq0TEDAhgCDxB3gxUNcWm4Ti501naIGgqcy2MicztLCggJ4xOQ9QIt/4j0jBsSFZDY8poAPTlr2lQpGbJVLi4TaIEKwaCYnNkYhTtJJu0xUK3IDK7AENbk5fREHE4Y5qV7ZNACeqw1C7YSHCy6iMeVqesQIRAhQM+gdRiLZd05cydJEgIfWsWTJmu9nF+SbH/uv803bVcuR6goKYWpHFRJxEy2NhPllB54IZfUGHpEZ/hJTmWk2x+E37ND8k9C6zrJ9SKVELlFCl2zuRxZiALnnNgB6BGAfK94AcdBYdAUsCy9Y4SogQlZr4xbLTSqdc4LvnbcchVQ1gW4E5t9ui/NGs4LU15HzG2QsN9+rq51HnOVkkY2yirqLBaWVU4TJlkfs5lKqbuIDIAbcxjzCplkp657xymuJ8VOaAWBSmFYdLp5MuVLFlloEB5SFFrk8pPGIdRUPmkdI45k3XQaALKjaT+6TDfon7psXtF90VHWP2pp31jUxIzaeWRAlS71S+24n9cPe8aTH+RT/AKPRMRauTBlS1UWUBRcmwFhcm5O7lJ3xnXPc43cbp6y+aeQEBC8rFj1sST6zHUkhebnoHdkgCy9IbSqN0hwOTWyTKnoGW4Yc4YcCDxHN1ExLoqySkk4yM25j1LlzQ4WK5RMesFV63q7CZkqTJmuLLPDMnOVQ2JtzE8IYjnZI97G6ttftSkEC6sGqnD9tisjeBsyZpuL3yDh22ivxyYRUT+nLvXcQu4LpKPM1ORAhECFWtYekIoaCZMFto37OWD8Nwd/oF29EWmD0Rq6prOYZnqHrom5HbLVzHHpygqV0UcLX0xLZAJ8sljwAzi9zEataXU0gAv7py7F03lBdWR5MrBECEQIXPmuLSTwqtMlfa6YlB85zbOe0ZfR0x6JwfofZ6bjDq+x6hzD59qhTOu625UGL5NJ0aldLwU8AnGzLcyCT5QNyydYNyOcE82/G8JMMO17VGMvxfI/I/wAqTC/8JTZjHqSl3pP7pMN+ifumxpKH7oqOsftTD/rGpiRm08siBKl3ql9txP64e940fCDkU/6PRMRauTDjOJ9ECEQIUZpNia0tHPnMQMktiLm13sQgHSWsIl0NOaioZGBqR3c/guHmwJXKsiSzsqKLsxCqBxJJsB2x6s5waC52gUBObW3o6svCqVrnPShZQsPFKsADfm3qLH0csY3AK5z66Ucz7u7j/Kkyts0dCqepNrYqvTKceoH+UWvCQXoT1hNw8pdBx52pqIEIgSJDa7dINtWCmU+JTjf0zGALdgsO2N/wbo+Kp+OOr/Iad+qiTOubKk0uDTHpp1SN0qSVVieVnNgB6N59HPF4+pY2ZkJ5TrnsCaANrrc0EkzHxKmWSVD7UEFvJsLlr7j70GGcScxtJIZNLc3h4pWcoWXUceVKwRAhfM2ZlUseCgnsF4VjdpwbvSFci1c8zJjO3lOxY9bEk98evsYGNDRoMlXaryjpC9KeeyMroSrKQVI4gjeCIRzQ5pa4XBQuntBce8OoJU9vLIKzAOGdNzdV9zemPL8Vo/ZKl0Q01HUfTRTo3bTbqtaT+6TDfon7psWdD90VHWP2rh/1jUxIzaeWRAlS71S+24n9cPe8aPhByKf9HomItXJhxnE+iBCIEJTa+sXTZSaUN45fasBwCgMq5uskkdUbDgrTO2nzkZckdepUad3MqLquweZUYnIKLdZTia7EeKqobj0kgAf+IvcaqWQUb9o5uBaOkn/c01E27gn3plh/hGH1MqwJaU2XNwzL4ym/JYgH0RgMNm4mrjfuI7jkVLeLtIXPurSt2OK0zb7GZkNuaYCveQY9CxiLjaKRvRfuzUOM2cF01Hl6nogQgQIXK+mUl0xCqWYDn27k35mYkHqIIMer4e5rqWMs02R5KvfyimnjGBy5Wi5WnYTAQk5nHviXXOeiw3dGWMtT1b5MavKLatA3ZG3f80+WgRZJW6GTSuIUrBitp6b142LAH0WNjGpxBu1Syi1/dPkmGcoLqcx5QrBECF8T8uRs9guU5idwy233PILR0za2hs683WkK5owrRgVlbNlUz/sEewmsL+I0xZcskDiTmB6gY9QqK/2ana+Ye8RoN4bc+Sghm0bBXSTqRmX8erQD5ssk+thFE7hYy3uxHtI9E77Od6rmsjQhcMMkpMMxJgIOawYMlr7h70gjqsd+8RaYPixrw8ObYttppY/NNyR7Fk+dHdn4JIMpBLltKRlQC1gyg2/8xgK3b494ebkEi/apjbWFlS9J/dJhv0T902Lqh+6KjrH7U0/6xqYkZtPLIgSpd6pfbcT+uHveNHwg5FP+j0TEWrkw4zifRAhfE6aqKzsQFUFiTwAAuTHTGF7g1upySE2XKukGKTKyrmz2uWmvcDiQOCKLcwsI9YpadtNA2IaNH/0/NV7jtG66H1eaMigoklkftX8eafnEcOpRu7eePOsYxA1lQXDkjIdW/tU2NmyFZioO48DuPUYqwbG4Xa5cw1BKxWWFBslYoC++ss0WHXyR6pKeMo3E87D4tUAZOXUhjypWCxAhECEhtetHlxBJgFtpJF+koWB9WWN/wYk2qQs3OPjmoc495W3VO61OCTqd94UzJZ811zD1sYqcdBgxJkzefZPaDZORZsISd0Ye1bT/AEyDtYD+cbGrH9h/UfJRm6hdXR5KrFECFRNc+JtJwwqpIM6YsokfBsWbtC29MX/BuAS1m0fwgnt0HmmZzZqh9U+CPLoZc0JvqKpWc8CsmSGKnqLrb/FE7Hqtj6lzCeQwgdLnWB8D4LiJthdNOMkpKSmvKkd8QpRvyvKCKPnbRs1vtLG54MSNbSybwbnqsLeRUSce8E6ZUvKqqOCgDsFoxD3bTid6lJe6T+6TDfon7psaKh+6KjrH7Uy/6xqYkZtPLIgSpd6pfbcT+uHveNHwg5FP+j0TEWrkw4zifRAhL3XXjZkUAkoSGqGyk/3a73F+m6jqvGk4M0glqTIdGeZ0+aYndZtlTNS+igqJ5q5oBlyGsgPLNABBtzKCD1kc0XPCPETBF7OzlP1/T/OnVdNwsubp6xglLRAhc76xKMUWNs43KZiVA9JBb7waPScIk9qw4NOti35eVlCkGy9dCU1QsxFmIQyOoZSOBB3i0ecyRujcWuFiMipgN16RwlRAkSe1/PKPgwDgzlzXQHeEbLYnm3jdfpjZ8FGyASEj3TbPpF1GntkvDUZUHJXy/wC7Vh1gTB/MQ5wmYNqB/SR5JIDqlngrWqZJ5pqHsYRppxeJw6D5JkarrUx5CrFYhUJe62qE1TUFGps06oJ6lVfHb0BiY0nB+UU7Z6g6Nb4k5DtTEw2rBXyjpUlS0lyxlRFCqOYKLCM/LK6R5e7U5lPAWFl7Q2lVD0wEqdjWFyDYvLMycw5hlBl9rSz2RosO4yLDqmUaHZaPI+BTL7F4CvkZ1PJd6T+6TDfon7psaSh+6KjrH7Uw/wCsamJGbTyyIEqXeqX23E/rh73jR4/yKf8AQPkmIdXJhxnE+iBC5z1s441TiUxSf2cg7JByeL5Z6y1/QBzR6VgNI2CjaRq7M9unh81BlddyeGhODpS0MlEUAmWrOQLFnKrckc/AeiMLilU+oqXuccgSB0C6lRtAaFORXpxECFR9Ymr5MQG1lEJVAABmJyMq38Uj3vHiBF/hGNOo/wC28XZ0ag7+nqTMkW1mNVs6tMCq6KmeTVOjKGvKCMWyg+ULkCwvvA6TDWNVlNVyiSAEG2dxa+5LE1zRYq3xSp1a2JUzTZLokxpTMthMS2ZTzi8PQSNjkD3NDgOY6FckXCoFHqeps5epqJ9QxNzvCXPSfGY9saGThPPs7MLGtHf6DwTIgHOVbME0bpMPkzRIXZowLTGZiTYA8SeAAv64qamvqK2RpkNyMgAnAxrRkua8LpGmVaS5Cl2M0BAOJsbjjw3C++PSppGshc6Q2AGahAZ5Lq9m3XMeTtaCVYLDNCtaDqhLHG8Xz6T0cuWSTKUy35rurlgBz5Sv+xGppqXZwWVzhysx2EfNR3O/ugJnhwf980ZUsIF1IujMIXi96LqhaWaM1M3FaOtpcviZVmXYCwDEm3wro7DdzRoKCthjoZaafnuRl0fIgFMvaS8OCvrMBy/7MZ4Rkp66Xmk5/wDkeG2+KfumxoqMWwioHSP2pl31jUxIzSeRAlSs8LnYHXVLTJEydRVL7UTJYuUYkmx5PfEWJF9xHKI1vFRYtSxta8NkYLWPOP8AQo1zG47ito63qe+6VOt9Hv8AxQ3/AEzJ8Q7/AOEvHhfcrW9S++lT+jLLH82jl/Bmb8Dm9p/hLx4UNi2l2C1MzaT6Cc73uWyZSbcMxVxm9N4mQYbisDdiOZoG69+64y7FwXxnUKcGt2i+JqfsL/VEA8Gao/jb3n0XfHtR7L1H8TU/YX+qE/pmp+NvefRHHtR7L1H8TU/YX+qD+man42959Ece1HsvUfxNT9hf6oP6Zqfjb3n0Rx7Uey9R/E1P2F/qg/pmp+NvefRHHtR7L1H8TU/YX+qD+man42959Ece1HsvUfxNT9hf6oP6Zqfjb3n0Rx7Uey9R/E1P2F/qg/pmp+NvefRHHtWG1uURFjJqSDuIMtbEfahRwaqgbh7e8+iOPavCn1nYbLN5dJNQ86yUU9oMOvwCueLOlB63EpONZuXu2t2jv7TU28xb/i6o5HBupA5Te8o45q+W1uUnxNRbzBfvhW8HKgfjb3lHHNUR/wD2uEmsFYaSf4Rvu+XlIIvlz5Sbbr2iYcLxH2f2YSt2N3jra6522XvZTDa3aPkk1HNvQd2bfEIcG6nne3vK645qBrco/iamw+YL/ihTwbqPib3lHHBeL626bkkzrDhdd/aGhxvByXncO9JxwX1K1t02bxpM8i26yb7+loR/ByY8lze/LySiYLGjaT8TxVMQmSWkU0iWUkh/KckML9PlEk8OA37zCVphoKE0jHBz3m7raDT080Nu9+1zJlRlU+iBKiBIiC6EQXQiC6EQXQiC6EQXQiC6EQXQiC6EQXQiC6EQXQiC6EQXQiC6EQXQiC6EQXQiC6EQXQiBKiBC/9k=" 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Welcome to my blog - hopefully this post is the first of many!!!</div>
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What is the plan for this blog then?</div>
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It is a showcase, hopefully about gaming around a zombie apocalypse. </div>
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I'm a long time gamer, and a long time fan of the zombie genre, so am keen to put them both together. Whilst there are rules that are out there, nothing quite hits the mark for myself or my gaming group. As it is a genre we are all keen to roll dice in, we thought we would make our own rules up and see how it goes. </div>
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This blog is dedicated to everything zombie gaming related - from showing off miniatures and terrain, to discussing the rules that we have come up with, to hopefully some AARs as well.</div>
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I guess first off a little about myself. I'm an English lad, currently living in New Zealand. I've been gaming for over 15 years - mostly GW stuff - I have a fondness for the original Necromunda rules in particular, but also enjoyed Warhammer. I game in a group of around 10 players, and we've been beating the snot out of each other on the gaming table for my years over many different games.</div>
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I have a large Vampire Counts army which I may showcase on this blog at some point (it is Undead after all) but seemingly like many I've fallen out of love with GW after the End Times and Age of Sigmar, and the hassle of carting huge amounts of models around means that my enjoyment of large scale gaming has diminished over the past 12 months or so.</div>
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So it is back to skirmish level games for me - our home grown rules for the Zombie itch, Frostgrave for the fantasy itch and Necromunda for the old school itch.</div>
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This blog is for the zombie side of things.</div>
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So, shotguns loaded, ensure the chainsaw is gassed up, coz here we go...</div>
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<img alt="Image result for zombie apocalypse" src="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcR05mJiRUuM-zf_3aG39Pwj_IvtmCt5QdDqvfJRs2I4Rvk6GRyX" /></div>
<br />Snake Eyes and Box Carshttp://www.blogger.com/profile/05727291517450273879noreply@blogger.com2